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If you really want to get to grips with this high-end 3D graphics software package then you might like to take a look at this beginners Maya tutorial. Expert authors Chuck Grieb and Roger Dickes explain all the key aspects in an easy to follow manner, which will help you master Maya in the shortest time possible.
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Manual Interactivity - Hands
Mouse versus. Lower left Keyboard Tools in Maya: • Select - Shift versus Ctrl • Move • Rotate • Scale • Show Manipulator
Pivots
Display Hotkeys
Object Specific Display Options (smoothness)
Window Specific Display Options (wire-frame to hardware-shaded)
Theoretical Foundations - A Sphere Explained
Node-Based Hierarchy Described
The Hierarchy of the Surface Explained
Transform Node Hierarchy
History versus Hierarchy
Modeling Explained
Digital Sculpture
Creating Surfaces for Rendering
Skins to be Animated
Nurbs vs. Polygons
Nurbs
Polygons
Using Nurbs - Why?
Creating Curves and Curve Editing
Chapter Overview
CV Curve Tool Overview
Open/Close and Reverse Curve
Snapping Explained
Bugs and Preferences
Primitives
Types
How to Edit With History
Creating Surfaces
Revolve
The Creation of other Surfaces in Maya
Editing Surfaces
The Duplication Tool
Selecting and Pulling CVs and Hulls
How to Insert Isoparms
Rebuilding Surfaces
Opening and Closing Surfaces
Attach & Detach Surfaces
Reverse Surface Direction Explained
Rendering Explained
How to apply Attributes to a Surface
Light a Scene to Create Atmosphere
Set Up
Transform Node Hierarchy
Skeletal Hierarchy Explained
IK Systems and Deformers
Facial Set Up
Animation Work Procedure
Set Up Scene / Move / Rotate / Scale
Set Keyframes - Scale and For Ball Rotation
Analysis / Set Pp Timing
Tangents / Graph Editor - Lesson 1
Tangents / Graph Editor - Lesson 2
How to Edit Keyframes / Fine Tuning
Finishing Scene / Play Blast
Usage in the Animation Industry
Modeler
Technical Director
Animator
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