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Maya Tutorial

About this Tutorial show details
If you really want to get to grips with this high-end 3D graphics software package then you might like to take a look at this beginners Maya tutorial. Expert authors Chuck Grieb and Roger Dickes explain all the key aspects in an easy to follow manner, which will help you master Maya in the shortest time possible.
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All Courses on 1 or 2 CDs
For Mac and PC

Maya Tutorial Information
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Author: Chuck Grieb / Roger Dickes
Duration: 7 hrs / 106 video lessons
Cost for UK: £79.95 + VAT
Cost for EU: €107.95 + VAT
Cost for US & Canada: $125.00
Product Code: 33402
Delivery: Please allow 2-3 days for UK & Europe, 3-5 days US & rest of world
IN STOCK
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Compatibility: Win Vista, XP, 2000, 98, NT, Mac OS X, OS 9
 
Benefits of this Software Training
 
• Transfers knowledge to you quickly and effectively.
• Step by step video training from your own desktop via CD ROM or online tuition.
• All the concepts of each application are explained clearly and precisely.
• Every course works on PC and Mac.
• Alternative to a boring book or manual and expensive training courses & classes.
• Jump to and from lessons - learn at your own pace.
• Tuition by expert authors.
Customer Testimonials
 
Associated Training CDs:
discreet 3ds max 6 | Adobe Photoshop CS | Adobe Illustrator CS | Carrara Studio 3 | Maya 6 | Maya 8.5 for Beginners
 
Complete CD Contents and FREE Video Tutorials
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Maya Tutorial Intro
Maya Tutorial Overview
The File Menu & File Types Hierarchy
The Creation of a Project

User Interface Basics
Complex Interactivity Explained
Layered Functionality Described

Visual Interactivity - Eyes
Tri-axial Coordinate Space and Cameras
The Space Bar
Camera Tools - Tumble and Track and Dolly
Keystrokes for the Camera

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Manual Interactivity - Hands

Mouse versus. Lower left Keyboard
Tools in Maya:
• Select - Shift versus Ctrl
• Move
• Rotate
• Scale
• Show Manipulator
Pivots

Display Hotkeys
Object Specific Display Options (smoothness)
Window Specific Display Options (wire-frame to hardware-shaded)

Theoretical Foundations - A Sphere Explained
Node-Based Hierarchy Described
The Hierarchy of the Surface Explained
Transform Node Hierarchy
History versus Hierarchy

Selection Masks
Object & Component Mode Selection Masks

Modules
Modeling
Rendering
Animation
Dynamics

Modeling Explained
Digital Sculpture
Creating Surfaces for Rendering
Skins to be Animated

Nurbs vs. Polygons
Nurbs
Polygons
Using Nurbs - Why?

Creating Curves and Curve Editing
Chapter Overview
CV Curve Tool Overview
Open/Close and Reverse Curve
Snapping Explained
Bugs and Preferences

Primitives
Types
How to Edit With History

Creating Surfaces
Revolve
The Creation of other Surfaces in Maya

Editing Surfaces
The Duplication Tool
Selecting and Pulling CVs and Hulls
How to Insert Isoparms
Rebuilding Surfaces
Opening and Closing Surfaces
Attach & Detach Surfaces
Reverse Surface Direction Explained

Rendering Explained
How to apply Attributes to a Surface
Light a Scene to Create Atmosphere

Rendering Editors
Hypershade Explained
Attribute Editor
Render View & Globals Window

Lighting a Scene / Adding Textures
How to Create:
• Default Light
• Point Light / Glow
• Spot Light
• Key Light
• Spot Light for Back Light Effect
• Shadow Pattern
• Fill Light / Finish Scene
• Leather Texture
• Sidewall / Shader
Rename Shader
Creating Texture BumpMap - in Photoshop
Applying BumpMap Texture
Applying Texture to Wing and Tail Section
Glass - Creating a Glass-like Texture / Finish Scene

Materials
Common Material Attributes
Material Types Explained

Textures and Utilities
Textures - The Types
Textures Demystified
Textures - Attributes
Types and Attributes of Utilities

Lights
Types of Lights
Light Attributes - Lesson 1
Light Attributes - Lesson 2
Light Manipulators

Cameras
Types of Cameras and the Controls

What is Animation?
Chapter Overview and Set up
Setting Keyframes to Describe Change Over Time

UI Review
Channel Box
Time Line

Animation Editors
Graph Editor
Dope Sheet
HyperGraph
Outliner

Set Up
Transform Node Hierarchy
Skeletal Hierarchy Explained
IK Systems and Deformers
Facial Set Up

Animation Work Procedure
Set Up Scene / Move / Rotate / Scale
Set Keyframes - Scale and For Ball Rotation
Analysis / Set Pp Timing
Tangents / Graph Editor - Lesson 1
Tangents / Graph Editor - Lesson 2
How to Edit Keyframes / Fine Tuning
Finishing Scene / Play Blast

Usage in the Animation Industry
Modeler
Technical Director
Animator

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