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Jumping Pumpkin
Overview & Begin Modeling
Cut Out Eyes & Mouth
Extruding Faces
Creating Stem & UV
Applying Procedural Shader
Animating The Pumpkin
Adding Secondary Animation
Rigging The Stem
Applying Glow To Face
Creating Set Driven Key
Creating A Rolling Terrain
Setup Main Lighting - Lesson 1
Setup Main Lighting - Lesson 2
Adding Secondary Lights
Preparing Proper Rendering - Lesson 1
Preparing Proper Rendering - Lesson 2
Character Setup/Rigging
Building The Character
Add Torso/Legs & Feet
Duplicating The Sides
Adjusting Legs for IK
Creating Leg Joints
Finishing The Skeleton
Mirroring Joints
Parenting Geometry
Applying Leg IK
Arm IK vs. FK
Adding Pole Vectors
Building Controllers - Lesson 1
Building Controllers - Lesson 2
Expression Driven Spine
Automatic Hip Roll
Head Control
Final Controls Setup
Channel Control Cleanup
Character Animation
Setting Initial Keyframes
Beginning A Walk Cycle
Alternating The Feet
Adjusting The Graph Editor
Arm & Hip Sway
Finalizing The Walk Cycle
Simple Practice Projects
Creating a Chair
Create A Realistic Eyeball - Lesson 1
Create A Realistic Eyeball - Lesson 2
Eyeball Adding a Lens
Eyeball Adding more detail
Eyeball Setup working eyelids
Making Simple Teeth
Modeling A Spoon
Creating A Skycube
Create A Rolling Terrain
Applying Paint FX Grass
Lights! Camera! Render!
Three Point Lighting - Lesson 1
Three Point Lighting - Lesson 2
Three Point Lighting - Lesson 3
Three Point Lighting - Lesson 4
Three Point Lighting - Lesson 5
Gobo Light Gels
Creating A GI Dome
Adding Optical FX
Camera Gates
Camera Paths & Targeting
Depth Of Field Overview
Render Global Basics
Adding Motion Blur & Raytracing
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