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Introduction
Lightwave 3D Tutorial Overview
Lightwave 3D - What is it?
System Requirements (Mac & PC)
Keyboard Commands (Mac & PC)
Lightwave Uses
Examples of Animation
Content Structure
Chapter Overview and Explanation
The Hub
Chapter Overview and Explanation
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Modeler
The Interface
X Y Z Coordinates Explained
Viewports
Viewport and Selection Controls
Modeling Modes
Points and Polygon Mode
Symmetry Mode
Display Options/Tab - Lesson 1
Display Options/Tab - Lesson 2
Display Options/Tab - Lesson 3
General Options Described
The Grid
Menu Tabs and Groups
Modeler
Tools Create & Modify
The Create Tab/Group
Object and Element Tools
The Modify Tab/Group
Tools:
• Move
• Rotate
• Stretch
• Deform
Modeler
Tools Multiply & Construct
The Multiply Tab/Group
Tools:
• Extend
• Combine
• Duplicate
• Subdivide
• Convert
The Reduce Tools
The Construct Tab/Group Explained
Modeler
Tools Detail & Map
The Detail Tab/Group
Tools:
• Layer
• Polygon
• Point
Curves & Further Tools
The Map Tab/Group
Creating A Model
Modeling Demystified
Polygon Modeling Explained
Point Modeling Explained
Surface Normals
Splines
Subpatch Mode
Primitive Shapes
Creating A Box, Ball and Cone
How to Load and Close Objects
Numeric Values Explained
Rotational Pivot
Parenting In Modeler
Model A Starship - Lesson 1
Model A Starship - Lesson 2
Model A Starship - Lesson 3
Naming Objects & Parts
How to Name Objects
Part Names
Naming Surfaces
Selecting Parts
Layers
Chapter Overview - Using Layers in Lightwave 3D
Layer Views in Lightwave 3D
Text
Chapter Overview
Selecting Fonts
Scaling Text
Extruding
Importing EPS Text Paths
How to Modify Text
Layout
The Layout Interface
Layout Views in LightWave
Tabs/Groups & Menus
The Items Menu Described
Tabs in Lightwave:
• Objects
• Lights
• Camera
• Scene
• Lscript
• Display
The Modeler Button
Scenes
Chapter Overview - Using Scenes
How to Load Scenes & Objects
Saving All Objects
Incremental Saving
Backdrops in Lightwave
How to Combine Scenes
Keyframes
Keyframes Explained - Lesson 1
Keyframes Explained - Lesson 2
The Timeline
Using Keyframes
The Camera
The Camera in Layout
Camera Properties Explained
How to Add & Delete Cameras
Targeting The Camera
Animation
in Lightwave 3D
Concepts
Using Autokey for Animation
Autokey Pros & Cons
Controls for Animation
Parentation in Layout
Translation Channels
Rotation Channels
Position & Rotation
Layout Orientation Explained
Creating & Saving Previews
Animate a Starship - Lesson 1
Animate a Starship - Lesson 2
Animating the Camera
Saving
Lighting
Chapter Overview
Lighting Scenes
Lighting Types
How to Add
Delete Lights
Distant Lights
Spot Lights
Point Lights
Linear Lights
Area Lights
Ambient Light
Light Properties
Shadows
Lens Flares The Surface Editor
Chapter Overview
Image Maps in Lightwave
UV Maps
The Basic Tab
Colour, Luminosity, Diffuse
Specularity, Glossiness, Reflection
Transparency, Refraction, Translucency
Bump
Smoothing, Double Sided
Advanced and Environment Tab
Shaders Tab
Texture Editor Explained
Procedural Textures
Gradients
The Schematic View
Chapter Overview - Using this View
Parenting
Unparenting
Schematic Tools Described
Rendering
Chapter Overview
Render Setup
Ray Tracing
Shadow Maps Described
Rendering Animation Setup
How to Test Renders
Rendering Movies for Mac and PC
Rendering for Print
Viper
Chapter Overview
Enabling/Disabling Viper
Using Viper
Customising
The Workspace
How to Customise:
• Modeler Viewports
• Modeler Menus
• Layout Viewports
• Layout Menus
Shortcut Keys
Shortcuts for Modeler and Layout
The Lightwave Community
Why Join an Online Community?
Free 3D Online Resources
Credits
Author Details
Lightwave Video Tutorial Summary |