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Lightwave 3D Tutorial


About this Tutorial  
If you really want to get to grips with this powerful animation and rendering application then you might like to take a look at this beginners Lightwave 3D tutorial. Dwayne Ferguson explains all the key aspects in an easy to follow manner, which will help you master Lightwave in no time! By the end of this tutorial, you'll be creating you own pictures, movies, and even designing your own video game! The only limit is your imagination.
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All Courses on 1 or 2 CDs
For Mac and PC

Lightwave 3D Tutorial Information
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Author: Dwayne Ferguson
Duration: 8 hrs / 159 video lessons
Cost for UK: £79.95 + VAT
Cost for EU: €107.95 + VAT
Cost for US & Canada: $125.00
Product Code: 33521
Delivery: Please allow 2-3 days for UK & Europe, 3-5 days US & rest of world
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Compatibility: Win Vista, XP, 2000, 98, NT, Mac OS X, OS 9
 
Benefits of this Training
 
• Transfers knowledge to you quickly and effectively.
• Step by step video training from your own desktop via CD ROM or online tuition.
• Works on PC or Mac.
• Alernative to boring books or expensive classes/courses.
• Jump to and from lessons - learn at your own pace.
• Tuition by expert authors.
Customer Testimonials
 
Associated Training CDs:
discreet 3ds max 7 | Adobe Photoshop CS | Adobe Illustrator CS | Rhino 3D | Lightwave Advanced 3d Modeling video tutorial | LightWave 3D 9 | Apple iLife '08
 
Complete CD Contents and FREE Video Tutorials
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Introduction
Lightwave 3D Tutorial Overview
Lightwave 3D - What is it?
System Requirements (Mac & PC)
Keyboard Commands (Mac & PC)
Lightwave Uses
Examples of Animation

Content Structure
Chapter Overview and Explanation

The Hub
Chapter Overview and Explanation

We hope you enjoyed the FREE lessons above. To view the complete contents including the chapters below please purchase the CD.
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Modeler

The Interface
X Y Z Coordinates Explained
Viewports
Viewport and Selection Controls
Modeling Modes
Points and Polygon Mode
Symmetry Mode
Display Options/Tab - Lesson 1
Display Options/Tab - Lesson 2
Display Options/Tab - Lesson 3
General Options Described
The Grid
Menu Tabs and Groups

Modeler Tools Create & Modify
The Create Tab/Group
Object and Element Tools
The Modify Tab/Group
Tools:
• Move
• Rotate
• Stretch
• Deform

Modeler Tools Multiply & Construct
The Multiply Tab/Group
Tools:
• Extend
• Combine
• Duplicate
• Subdivide
• Convert
The Reduce Tools
The Construct Tab/Group Explained

Modeler Tools Detail & Map
The Detail Tab/Group
Tools:
• Layer
• Polygon
• Point
Curves & Further Tools
The Map Tab/Group

Creating A Model
Modeling Demystified
Polygon Modeling Explained
Point Modeling Explained
Surface Normals
Splines
Subpatch Mode
Primitive Shapes
Creating A Box, Ball and Cone
How to Load and Close Objects
Numeric Values Explained
Rotational Pivot
Parenting In Modeler
Model A Starship - Lesson 1
Model A Starship - Lesson 2
Model A Starship - Lesson 3

Naming Objects & Parts
How to Name Objects
Part Names
Naming Surfaces
Selecting Parts

Layers
Chapter Overview - Using Layers in Lightwave 3D
Layer Views in Lightwave 3D

Text
Chapter Overview
Selecting Fonts
Scaling Text
Extruding
Importing EPS Text Paths
How to Modify Text

Layout
The Layout Interface
Layout Views in LightWave
Tabs/Groups & Menus
The Items Menu Described
Tabs in Lightwave:
• Objects
• Lights
• Camera
• Scene
• Lscript
• Display
The Modeler Button

Scenes
Chapter Overview - Using Scenes
How to Load Scenes & Objects
Saving All Objects
Incremental Saving
Backdrops in Lightwave
How to Combine Scenes

Keyframes
Keyframes Explained - Lesson 1
Keyframes Explained - Lesson 2
The Timeline
Using Keyframes

The Camera
The Camera in Layout
Camera Properties Explained
How to Add & Delete Cameras
Targeting The Camera

Animation in Lightwave 3D
Concepts
Using Autokey for Animation
Autokey Pros & Cons
Controls for Animation
Parentation in Layout
Translation Channels
Rotation Channels
Position & Rotation
Layout Orientation Explained
Creating & Saving Previews
Animate a Starship - Lesson 1
Animate a Starship - Lesson 2
Animating the Camera
Saving

Lighting
Chapter Overview
Lighting Scenes
Lighting Types
How to Add
Delete Lights
Distant Lights
Spot Lights
Point Lights
Linear Lights
Area Lights
Ambient Light
Light Properties
Shadows
Lens Flares

The Surface Editor
Chapter Overview
Image Maps in Lightwave
UV Maps
The Basic Tab
Colour, Luminosity, Diffuse
Specularity, Glossiness, Reflection
Transparency, Refraction, Translucency
Bump
Smoothing, Double Sided
Advanced and Environment Tab
Shaders Tab
Texture Editor Explained
Procedural Textures
Gradients

The Schematic View
Chapter Overview - Using this View
Parenting
Unparenting
Schematic Tools Described

Rendering
Chapter Overview
Render Setup
Ray Tracing
Shadow Maps Described
Rendering Animation Setup
How to Test Renders
Rendering Movies for Mac and PC
Rendering for Print

Viper
Chapter Overview
Enabling/Disabling Viper
Using Viper

Customising The Workspace
How to Customise:
• Modeler Viewports
• Modeler Menus
• Layout Viewports
• Layout Menus

Shortcut Keys
Shortcuts for Modeler and Layout

The Lightwave Community
Why Join an Online Community?
Free 3D Online Resources

Credits
Author Details
Lightwave Video Tutorial Summary

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