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Introduction
Course Overview
Getting Started
System Requirements
How to Set Screen Depth
Setting Memory & Launching
Preferences - Fundamentals
The Creation of a Scene
QD3D Set Up
How to Place & Delete Objects
Exit
Tools & Menus
Allocating Memory
The File Menu
The Edit Menu
Using the Model Menu
Using the Animation Menu
The Windows Menu
Object Manipulation Tools Overview
Camera and Light Tools Explained
Object Manipulation Tools
Object Link Tools
Scaling and Squashing Tools
View Manipulation Tools Overview
Marquee Rendering Tool
Useful Keyboard Shortcuts
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Pallets and Views
The Command Floater
Tabs Described:
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Information
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Navigation
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Animation
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Object
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Modifiers
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Surfaces
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Display
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Filters
Standard View Windows
Camera View Windows
How to Edit Views
Sequencer Window and Shortcuts
The Navigation of a View
Using Views
How to Select Using the Sequencer
Modeling Objects in Infini-D
Work with Objects in a Scene
Primitive and Extrude Objects
Lathe Objects Described
Freeform Objects Explained
Text Object
Terrain and Particle Objects - Lesson 1
Terrain and Particle Objects - Lesson 2
How to Import & Export Objects
Object Settings Tab
Boolean Functions with Case Study
Object Hierarchies & Links
Object Constraints Described
Copy, Paste & Duplicate
How to Use Origin as a Reference
Editing Objects
SplineForm Modeler and Workshop
Path Modeling Explained
SplineForm Modeler Interface
Modeling in SplineFrom
How to Import EPS Files
Object Liary
SplineForm Model - Case Study
Mesh Editor Interface
A Mesh Explained
Using the Mesh Editor
Mesh:
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Point Tools
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Deform Tools
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Settings
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Model Case Study
Surfaces and Textures
Chapter Overview
Applying a Procedural Surface
Selecting a Procedural Surface
Editing Surfaces Explained
New Surface Creation
Importing Textures or QT Movies
Composed Surfaces with Case Study
Surface Liary with Case Study
Adding and Editing Lights
Lights:
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Types
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Distant
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Point
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Tube
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Spot
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Target Spot
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Ambient
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Volumetric
Sharp and Soft Shadows Described
Lens Flares
Gels and Masks
Composing a Scene
Environment Settings Described
The Subject of your Scene
Set the Atmosphere
The Addition of Lighting
Cameras and Lenses
Working Efficiently
Applying Book Marks
Special Effects
The Creation of Fog
Editing Particle Systems
Reflex Filters
Morphing Explained
Shadow Catchers
Animation
Chapter Overview
The Sequencer in Infini-D
Simple Animation Case Study
Animation Assistants
Velocity Graph
Motion Paths Explained
QTVR Objects & Panoramas
How to Import Audio
Deformations
Chapter Overview
Twist & Bend
Taper
Shear
Bulge
Linear and Circular Wave
Offset
Rotate & Scale
Tricks in Animation
How to duplicate Animated Objects
Hidden Parents
Animating Surfaces
Morphing Using the Model Liary
Ghosting Explained
Rendering
Chapter Overview
Rendering and Backburner Overview
Rendering Overview & Settings
Rendering Views
Working with the Backburner
Preview Over Video
Time Saving Rendering Trick
Appendix
Preferences:
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General
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Scene
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Windows
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Manipulation
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Tools
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Colours
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Rendering
Anti-Aliasing Explained
Field Interlacing Explained
Case Studies
How to Animate a Boolean
The Creation of Fireworks
Animating Lens Flares
Simulating a Sparkler and Water
Animating a Shark
A Simple Flying Logo
Shadow Catcher - Case Study
How to Animate Cameras
Bump Map – A Case Study
Two Surface Text Explained |