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Character Development - Game Design Tutorial

 Professionally created, self-study video training.

About this Tutorialshow details
Learn all about Adobe Photoshop, Maya and zBrush in terms of Game Design and Character Development with the help of these comprehensive video based tutorials. Using easy-to-follow training videos, expert tutor and 3D expert Michael Ingrassia takes users through several projects that first show how to correctly configure your programs for 3D and modeling work, and then progress to demonstrate the key game design and graphics tools, techniques and features of Photoshop Maya and zBrush, with a finished character the end result. Work files are provided throughout the training course, which no doubt accelerate and strengthen the learning process. You start learning this professional design process right now, click any of the blue linked lessons below for FREE Game Design video tutorials...
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Game Design Tutorial Info

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Tutor: Michael Ingrassia
Duration: 8 hrs / 110 video lessons
Cost for UK: £79.95 + VAT
Cost for EU: €84.95 + VAT
Cost for US & Canada: $124.95
Product Code: 34000
Delivery: Please allow 2-3 days for UK & Europe, 3-5 days US & rest of world

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Compatibility: MS Windows 7, Vista, XP, 2000, 98, NT, Mac OS X, OS 9
 

Benefits of this Software Training
  Tuition by expert tutors.
  Narrated training videos demonstrate the key tools and professional techniques helping you to work faster and smarter.
  Learning is fast as the trainers use simplistic terms and minimal jargon.
  Step-by-step video training from your own desktop. Delivered via CD training or online tuition.
  The tutor transfers knowledge to you quickly and effectively.
  All the concepts of each application are explained clearly and precisely.
  Every course works on PC and Mac.
  Alternative to a boring book or manual and expensive training courses & classes.
  Jump to and from lessons - learn at your own pace.
  The visual and practical nature shortens the learning curve compared to standard training manuals.
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Associated Training CDs:
Adobe Photoshop CS4 | Maya 8.5 | Autodesk AutoCAD: Plotting, Publishing & Scaling | Lightwave 9 | Autodesk AutoCAD 2010 | Apple Motion 3 | Autodesk Combustion 2008 | Bryce 6 | Carrara 7 | pixologic Zbrush | Complete Range of Maya Tutorials | Electric Image Animation System 7
 
CD CONTENTS & FREE VIDEO TUTORIALS
Click on any linked lesson below for a FREE demo
Purchased CD tutorials load almost instantly and have higher sound & video quality. For tutorial support see left

Introduction to Character Development
The Workflow Overview
Techniques & Processes Taught

Maya Navigation & Customization
Maya Quick Tour
Saving / Exporting & Setting Projects
Settings & Preferences
Displays & Navigation
Customizing the Tool Shelf
Installing Scripts & Plugins
Maya Hot Keys
Most Used Tools & Menus - Lesson 1
Most Used Tools & Menus - Lesson 2
Setting up a Modeling Template

Basic Modeling Techniques
Setting up the Weapon Template
Basic Box Modeling - Extruding Faces
Image Based Modeling - Lesson 1
Image Based Modeling - Lesson 2
Image Based Modeling - Lesson 3
Cylindrical Box Modeling - Lesson 1
Cylindrical Box Modeling - Lesson 2
Adding Further Details
Completing the Weapon Body
Adding the Bullet Cartridge
Adding the Grip Handle
Creating the Pump Handle
Adding the Trigger
Model Cleanup

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Basic UV Layout
Intro to the UV Editor
Using Planar Projection Maps
Using Automatic Mapping
Creating Shells with the Move & Sew Tool
Checker Map Testing
UV Set Assembly
Cylindrical Projection Trick
Organizing the UV Layout
Creating the UV Snapshot

Basic Texturing
Blocking Out the Basic Color Map
Preparing the Basic Bump Map
Preparing Maps for Transferring
Using the Transfer Map Tool for Textures
Generating a New Color & Bump Map
Adding Dirt & Grunge Detail - Lesson 1
Adding Dirt & Grunge Detail - Lesson 2

Additional Map Creation
nVidia Normal Map with Photoshop Filter
Generating a Specular Map
Amb/Occ Shadow Map Creation
Overlaying the Amb/Occ Map
Texture Map Cleanup
Final Thoughts

Understanding ZBrush
Interface / Tools & Settings
Navigation & Importing Mesh
Divide / Crease & Sculpting - Lesson 1
Divide / Crease & Sculpting - Lesson 2
Brushes & Strokes
Using Masks
Using Alpha Masking Maps
Creating an Alpha Mask MAp
Using Polymesh & Subtools
Sculpting with Symmetry
Projection Master & ZApp Link

Character Modeling: Getting Started
Mesh & Templates Overview
First Stage - Blocking the Mesh
First Stage - The Arm
First Stage - The Hand
Second Stage - Adding Mesh Divisions
Third Stage - Attaching the Arm
Third Stage - Building the Boot
Extracting Mesh for Detail Modeling

Detailing the Body
Collar Detail
Chest & Back
Waist / Hips & Legs
Arms & Hands
Boots - Lesson 1
Boots - Lesson 2

Creating the Head
Head Modeling
Eye Cavity - Lesson 1
Eye Cavity - Lesson 2
Finishing the Face
Cranial Mesh
Adding the Neck
Creating the Ear - Lesson 1
Creating the Ear - Lesson 2
Detailing the Cap & Respirator
Finishing the Head

Mesh Prep & Advanced UV's
Understanding Subdivision
Subdividing the Arm
Unwrapping the Arm UVs - Lesson 1
Unwrapping the Arm UVs - Lesson 2
Head UVs - Unwrapping the Cap
Head UVs - Unwrapping the Face
Head UVs - Unwrapping the Respirator
Cleanup & Inspection

Character Sculpting in ZBrush
Creating the Head Alpha Mask
Creating the Skin Alpha Map
Sculpting Underlying Muscles
Skin Texture & Wrinkles
Detailing Eyebrows & Skullcap
Alpha Stamping Details
Adding a Scar with 3D Layers

Texture Painting
Using Polypaint
Flesh Temperature Zones
Detailing & Shadows
Cavity Painting
Burnishing & Highlights
Finishing Details & Final Thoughts

Maps & Assembly
Baking Polypaint to Textures
Generating Normals & Exporting Mesh
Shader Setup in Maya
Assembling Final Mesh

Conclusion & Credits
Course Wrap Up
About the Author
Game Creation Tutorial End

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