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Macromedia Flash ActionScript 2.0 OOP Tutorial


About this Tutorial  
This Macromedia Flash ActionScript tutorial uses working examples to explain the unlimited possibiities when you combine Flash and the Internet; from animations to web applications. Expert author Michael Hurwicz describes object-orientated programming, which is designed to make complex applications easier to handle by separating them into self-contained, interacting modules.
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All Courses on 1 or 2 CDs
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Macromedia Flash ActionScript Tutorial Information
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Author: Michael Hurwicz
Hours: 7 hrs / 111 video lessons
Cost for UK: £79.95 + VAT
Cost for EU: €107.95 + VAT
Cost for US & Canada: $125.00
Product Code: 33577
Delivery: Please allow 2-3 days for UK & Europe, 3-5 days US & rest of world
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Compatibility: Win Vista, XP, 2000, 98, NT, Mac OS X, OS 9
 
Benefits of this Training
 
• Transfers knowledge to you quickly and effectively.
• Step by step video training from your own desktop via CD ROM or online tuition.
• Works on PC or Mac.
• Alernative to boring books & manuals or expensive training courses & classes.
• Jump to and from lessons - learn at your own pace.
• Tuition by expert authors.
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Associated Training CDs:
Macromedia Flash 8 | Macromedia Flash MX for Designers | Macromedia Flash MX Techniques | Macromedia Flash MX Intermediate Developer | Macromedia Dreamweaver MX 2004 | Macromedia Fireworks MX 2004 | Macromedia Flash MX Pro 2004 Advanced Developer | Adobe Photoshop CS | Flash Animation
 
Complete CD Contents and FREE Video Tutorials
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Getting Started
Macromedia Flash ActionScript Tutorial Welcome
ActionScript 2 & Flash Player
lash ActionScript Tutorial Overview
Best Pracices for These Tutorials

Intro To OOP
Chapter Overview
The Object Explained
The Class - Lesson 1
The Class - Lesson 2
Instantiation
How to Determine an Object's Class
The Creation of Custom Classes

Creating Classes & Class Hierarchies
Classpath/Packages/Import - Lesson 1
Classpath/Packages/Import - Lesson 2
Code-Sharing - Composition - Lesson 1
Code-Sharing - Composition - Lesson 2
Code-Sharing - Inheritance - Lesson 1
Code-Sharing - Inheritance - Lesson 2
A Star is Born - Lesson 1
A Star is Born - Lesson 2
A Star is Born - Lesson 3
A Star is Born - Lesson 4
Suggested Further Reading
The Call Stack in Flash

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Maintaining & Extending Classes

Chapter Overview
Constructing Class Hierarchies
The PersistentShape Class - Lesson 1
The PersistentShape Class - Lesson 2
The PersistentShape Class - Lesson 3
Abstract Methods/Static Members/Hierarchies
Classes as Contracts/Override/Polymorphism
Recycling Base Class Behaviours with Super
Overloading Not Allowed
Guidelines for Class Derivation
Dynamic Classes Explained - Lesson 1
Dynamic Classes Explained - Lesson 2
Interfaces Explained
Static Members Stick Together

Information Hiding
Chapter overview - Lesson 1
Chapter overview - Lesson 2
Implicit get & set Methods
How to Override Implicit get & set Methods
The Creation of Read-Only Properties - Lesson 1
The Creation of Read-Only Properties - Lesson 2
The Creation of Read-Only Properties - Lesson 3
The Creation of Read-Only Properties - Lesson 4
Do It Once

Prototype & Instance Members
Prototype Members - Lesson 1
Prototype Members - Lesson 2
Prototype Members - Lesson 3
Identifying a Local Property and an Object Prototype
Prototype Members for Built-in Classes
Deleting get/set Properties - Lesson 1
Deleting get/set Properties - Lesson 2
Deleting get/set Properties - Lesson 3

Assigning Class In The Library
Classpath Revisited
Chapter Introduction - Lesson 1
Chapter Introduction - Lesson 2
How to Assign Class with the Linkage - Lesson 1
How to Assign Class with the Linkage - Lesson 2
Debugging Techniques - Lesson 1
Debugging Techniques - Lesson 2
Debugging Techniques - Lesson 3
Assigning Class with Component Definition

Events & Listeners
Chapter Overview
AsBroadcaster - Lesson 1
AsBroadcaster - Lesson 2
AsBroadcaster - Lesson 3
AsBroadcaster - Lesson 4
AsBroadcaster - Lesson 5
AsBroadcaster - Lesson 6
AsBroadcaster - Lesson 7
Debugging Using Codeless FLAs
EventDispatcher - Lesson 1
EventDispatcher - Lesson 2
EventDispatcher - Lesson 3
EventDispatcher - Lesson 4
How to Store Component Class Files
Library Naming Conflicts Explained
CreateClassObject() - Lesson 1
CreateClassObject() - Lesson 2
CreateClassObject() - Lesson 3

Mix-Ins
Chapter Overview
Icecream/Sprinkles/Almonds with Inheritence and Mix-Ins - Lesson 1
Icecream/Sprinkles/Almonds with Inheritence and Mix-Ins - Lesson 2
Icecream/Sprinkles/Almonds with Inheritence and Mix-Ins - Lesson 3
UIObjectExtensions.as
UIEventDispatcher.as/EventDispatcher.as
TreeDataProvider.as/Tree.as
Lights/Camera/ActionScript - Lesson 1
Lights/Camera/ActionScript - Lesson 2
Lights/Camera/ActionScript - Lesson 3
Lights/Camera/ActionScript - Lesson 4
Lights/Camera/ActionScript - Lesson 5
Lights/Camera/ActionScript - Lesson 6
Lights/Camera/ActionScript - Lesson 7
Lights/Camera/ActionScript - Lesson 8
Lights/Camera/ActionScript - Lesson 9
Lights/Camera/ActionScript - Lesson 10
Lights/Camera/ActionScript - Lesson 11
Situations to Use Mix-Ins
Using #include Instead of Mix-Ins
The MovieClip._alpha property

Bonus Sample Application
Nasty - Lesson 1
Nasty - Lesson 2
Nasty - Lesson 3
Nasty - Lesson 4

Wrapping Up
Where Now?

Credits
Author Details

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