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Macromedia Flash ActionScript 2.0 OOP Tutorial
About this Tutorial
This Macromedia Flash ActionScript tutorial uses working examples to explain the unlimited possibiities when you combine Flash and the Internet; from animations to web applications. Expert
author Michael Hurwicz describes object-orientated programming, which
is designed to make complex applications easier to handle by separating them
into self-contained, interacting modules. Evaluate this CD now - See below for FREE tutorials
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Maintaining & Extending Classes
Chapter Overview
Constructing Class Hierarchies
The PersistentShape Class - Lesson 1
The PersistentShape Class - Lesson 2
The PersistentShape Class - Lesson 3
Abstract Methods/Static Members/Hierarchies
Classes as Contracts/Override/Polymorphism
Recycling Base Class Behaviours with Super
Overloading Not Allowed
Guidelines for Class Derivation
Dynamic Classes Explained - Lesson 1
Dynamic Classes Explained - Lesson 2
Interfaces Explained
Static Members Stick Together
Information Hiding
Chapter overview - Lesson 1
Chapter overview - Lesson 2
Implicit get & set Methods
How to Override Implicit get & set Methods
The Creation of Read-Only Properties - Lesson 1
The Creation of Read-Only Properties - Lesson 2
The Creation of Read-Only Properties - Lesson 3
The Creation of Read-Only Properties - Lesson 4
Do It Once
Prototype & Instance Members
Prototype Members - Lesson 1
Prototype Members - Lesson 2
Prototype Members - Lesson 3
Identifying a Local Property and an Object Prototype
Prototype Members for Built-in Classes
Deleting get/set Properties - Lesson 1
Deleting get/set Properties - Lesson 2
Deleting get/set Properties - Lesson 3
Assigning Class In The Library
Classpath Revisited
Chapter Introduction - Lesson 1
Chapter Introduction - Lesson 2
How to Assign Class with the Linkage - Lesson 1
How to Assign Class with the Linkage - Lesson 2
Debugging Techniques - Lesson 1
Debugging Techniques - Lesson 2
Debugging Techniques - Lesson 3
Assigning Class with Component Definition
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