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Course Intro
Carrara Tutorial Welcome
What's New in Version 3
Navigate in 3D Space
The Interface - Intro
The Rooms - Intro
The Workflow Explained
The Creation of Images
The Creation of Animations
Your Project Plan
The New Scene Wizard Explored
Navigating the Workspace
The Interface
How to Customize the Workspace
Primitive Objects
The Creation of Text Objects
Import 3D Models
Working with the Properties Tray
Working with the Sequencer Tray
The Browser Tray
Managing Scene Elements
Using the Colour Pickers - Lesson 1
Using the Colour Pickers - Lesson 2
Scene Set Up - Lesson 1
Scene Set Up - Lesson 2
How to Move Scene Elements
How to Scale Scene Elements
How to Rotate Scene Elements
How to Align Scene Objects
Distributing and Spacing Objects
Viewpoint Changing
Multiple Views
How to Change the Preview Quality
Modification of the Working Box
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Using the Cameras
Using the Director's and Conical Camera
How to Save Camera Positions
Using the Isometric and Spherical Camera
How to Use Multiple Cameras
Lighting the Scene
Scene Lighting Set Up
Light Properties Set Up
Aiming Lights
Using the Bulb, Distant and Spot Light
The Shape and Tube Lights
The Anything Glows Light Explained
Global Illumination
How to Create Special Lighting Effects - Lesson 1
How to Create Special Lighting Effects - Lesson 2
How to Create Special Lighting Effects - Lesson 3
Modeling with Modifiers
Modifiers Overview
How to Distort Objects
Using Complex Deformers - Lesson 1
Using Complex Deformers - Lesson 2
Basic Deformers Explained
How to Model with Multiple Modifiers
Using the Spline Modeler
Chapter Overview
Create Shapes
Extrusion Settings
Working with Cross Sections and Extrusion Presets
How to Create a Wineglass
Multiple Shapes
Beveling a Shape
Spline Modeler Tricks, Hints and Tips
The Vertex Modeler
The Vertex Modeler - Intro
The Creation of Vertex Objects
The Polyline Tool - Explained
Extruding, Sweeping and Lathing Vertex Objects
How to Loft Vertex Objects
Boolean Modeling Overview
Modeling Vertex Objects
Other Techniques
Tips and Tricks
Using the Meta-Ball Modeler
Chapter Overview
Using Meta-Ball Primitives
The Creation of a Meta-Ball Model
Tips and Tricks
4 Element Shaders
Creating Terrains
Chapter Overview
The Terrain Modeler - Intro
Generating and Modifying a Terrain
Trees Creation
How to Create Bodies of Water
Using Grayscale Maps for Modeling
Generating a Sky
Advanced Modeling Techniques
The Creation of Intricate Shapes (aka AI files)
Modeling with Multiple Shapes and Boolean Operations
How to Convert a Model
Spinning Wheel Spokes
Texturing Models
The Shader Browser - Intro
Working with Preset and Master Shaders
How to Edit Object Shaders
The Creation of Custom Shaders
The Texture Room - Intro
Using Shader Components - Lesson 1
Using Shader Components - Lesson 2
How to Combine Components with Operators
Using Natural and Pattern Functions
The Smart Pack Explained - Lesson 1
The Smart Pack Explained - Lesson 2
The Shadder Channels Explored - Lesson 1
The Shadder Channels Explored - Lesson 2
Using Shader Layers
How to Add Shader Layers and Surface Relief
How to Apply Labels to Objects
Advanced Shading Techniques
Mapping Modes Explained
Using Texture Maps
Multi Channel Mixers Explained
The Creation of Realistic Shaders
How to Create Textures with Video Files
Creating Marble and Glass in Carrara
Adding Special Effects in Carrara
Creating Fire
How to Simulate Fog
The Creation of Clouds
The Creation of Fountains
How to Generate Particles - Lesson 1
How to Generate Particles - Lesson 2
Animating a Scene
Animation Overview
How to Animate Using Keyframes
Working with Tweeners - Lesson 1
Working with Tweeners - Lesson 2
Animation with Motion Paths
Animating with Physics - Lesson 1
Animating with Physics - Lesson 2
Animation Using Modifiers
Object Behaviours
How to Animate with the Storyboard Room
Animation Character
Working with Motion Constraints
The Creation of an IK Chain
Animating with Bones
Rendering a Scene
Deciding on Render Engine
Deciding on an Expert File Format
Setting Up and Optimising a Render
Rendering and Exporting the Scene and Animation
Set Up and Render a QTVR Movie
Batch Rendering
In Conjunction with Other Software
Exporting Models
Post Render Editing
How to Edit Animations Post Render
Useful Plug-Ins
Course Round-up
Internet Resources
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