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Carrara Studio 3 Tutorial

 Professionally created, self-study video training.

About this Tutorial show details
Simply a complete solution for 3D modeling, rendering and animation. In this beginners Carrara tutorial, expert author Doug Sahlin guides you from the very basics to the more advanced features of Carrara using video training movies, which will transform you into an accomplished user rapidly on your own desktop.
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We also have the
Carrara 6 Tutorial


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For Mac and PC

Carrara Tutorial Information
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Author: Doug Sahlin
Duration: 10 hrs / 148 video lessons
Cost for UK: £79.95 + VAT
Cost for EU: €107.95 + VAT
Cost for US & Canada: $125.00
Product Code: 33471
Delivery: Please allow 2-3 days for UK & Europe, 3-5 days US & rest of world
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Compatibility: Win Vista, XP, 2000, 98, NT, Mac OS X, OS 9
 
Benefits of this Software Training
 
• Transfers knowledge to you quickly and effectively and shortens the learning curve.
• Step by step video training from your own desktop via CD ROM or online tuition.
• All the concepts of each application are explained clearly and precisely.
• Every course works on PC and Mac.
• Alternative to a boring book or manual and expensive training courses & classes.
• Jump to and from lessons - learn at your own pace.
• Tuition by expert authors who guide you through the key concepts using simplistic terms and minimal jargon.
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Associated Training CDs:
Carrara 6 | Carrara Studio 2 | Carrara 4 | The Indespensable Cinema 4D | Carrara 5 | Complete Range of Carrara Tutorials
 
  Complete CD Contents and FREE Video Tutorials 
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Course Intro
Carrara Tutorial Welcome
What's New in Version 3
Navigate in 3D Space
The Interface - Intro
The Rooms - Intro
The Workflow Explained
The Creation of Images
The Creation of Animations
Your Project Plan
The New Scene Wizard Explored

Navigating the Workspace
The Interface
How to Customize the Workspace
Primitive Objects
The Creation of Text Objects
Import 3D Models
Working with the Properties Tray
Working with the Sequencer Tray
The Browser Tray

Managing Scene Elements
Using the Colour Pickers - Lesson 1
Using the Colour Pickers - Lesson 2
Scene Set Up - Lesson 1
Scene Set Up - Lesson 2
How to Move Scene Elements
How to Scale Scene Elements
How to Rotate Scene Elements
How to Align Scene Objects
Distributing and Spacing Objects
Viewpoint Changing
Multiple Views
How to Change the Preview Quality
Modification of the Working Box

We hope you enjoyed the FREE lessons above. To view the complete contents, including the chapters below, please purchase the CD.
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Using the Cameras

Using the Director's and Conical Camera
How to Save Camera Positions
Using the Isometric and Spherical Camera
How to Use Multiple Cameras

Lighting the Scene
Scene Lighting Set Up
Light Properties Set Up
Aiming Lights
Using the Bulb, Distant and Spot Light
The Shape and Tube Lights
The Anything Glows Light Explained
Global Illumination
How to Create Special Lighting Effects - Lesson 1
How to Create Special Lighting Effects - Lesson 2
How to Create Special Lighting Effects - Lesson 3

Modeling with Modifiers
Modifiers Overview
How to Distort Objects
Using Complex Deformers - Lesson 1
Using Complex Deformers - Lesson 2
Basic Deformers Explained
How to Model with Multiple Modifiers

Using the Spline Modeler
Chapter Overview
Create Shapes
Extrusion Settings
Working with Cross Sections and Extrusion Presets
How to Create a Wineglass
Multiple Shapes
Beveling a Shape
Spline Modeler Tricks, Hints and Tips

The Vertex Modeler
The Vertex Modeler - Intro
The Creation of Vertex Objects
The Polyline Tool - Explained
Extruding, Sweeping and Lathing Vertex Objects
How to Loft Vertex Objects
Boolean Modeling Overview
Modeling Vertex Objects
Other Techniques
Tips and Tricks

Using the Meta-Ball Modeler
Chapter Overview
Using Meta-Ball Primitives
The Creation of a Meta-Ball Model
Tips and Tricks
4 Element Shaders

Creating Terrains
Chapter Overview
The Terrain Modeler - Intro
Generating and Modifying a Terrain
Trees Creation
How to Create Bodies of Water
Using Grayscale Maps for Modeling
Generating a Sky

Advanced Modeling Techniques
The Creation of Intricate Shapes (aka AI files)
Modeling with Multiple Shapes and Boolean Operations
How to Convert a Model
Spinning Wheel Spokes

Texturing Models
The Shader Browser - Intro
Working with Preset and Master Shaders
How to Edit Object Shaders

The Creation of Custom Shaders
The Texture Room - Intro
Using Shader Components - Lesson 1
Using Shader Components - Lesson 2
How to Combine Components with Operators
Using Natural and Pattern Functions
The Smart Pack Explained - Lesson 1
The Smart Pack Explained - Lesson 2
The Shadder Channels Explored - Lesson 1
The Shadder Channels Explored - Lesson 2

Using Shader Layers
How to Add Shader Layers and Surface Relief
How to Apply Labels to Objects

Advanced Shading Techniques
Mapping Modes Explained
Using Texture Maps
Multi Channel Mixers Explained
The Creation of Realistic Shaders
How to Create Textures with Video Files
Creating Marble and Glass in Carrara

Adding Special Effects in Carrara
Creating Fire
How to Simulate Fog
The Creation of Clouds
The Creation of Fountains
How to Generate Particles - Lesson 1
How to Generate Particles - Lesson 2

Animating a Scene
Animation Overview
How to Animate Using Keyframes
Working with Tweeners - Lesson 1
Working with Tweeners - Lesson 2
Animation with Motion Paths
Animating with Physics - Lesson 1
Animating with Physics - Lesson 2
Animation Using Modifiers
Object Behaviours
How to Animate with the Storyboard Room

Animation Character
Working with Motion Constraints
The Creation of an IK Chain
Animating with Bones

Rendering a Scene
Deciding on Render Engine
Deciding on an Expert File Format
Setting Up and Optimising a Render
Rendering and Exporting the Scene and Animation
Set Up and Render a QTVR Movie
Batch Rendering

In Conjunction with Other Software
Exporting Models
Post Render Editing
How to Edit Animations Post Render
Useful Plug-Ins

Course Round-up
Internet Resources
Where Now?


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