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Carrara Studio 2 Tutorial

About this Tutorial show details
In this comprehensive beginner to advanced Carrara Studio 2 tutorial, expert author Doug Sahlin takes you through all the ins and outs of this application. He commences by describing the basics and smoothly progresses to explaining the more advanced aspects - all in an easy to follow manner. Doug also divulges a number of useful tips, tricks and techniques that will transform you into a confident Carrara user in no time!
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All Courses on 1 or 2 CDs
For Mac and PC

Carrara Studio 2 Tutorial Information
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Author: Doug Sahlin
Duration: 7 hrs / 155 video lessons
Cost for UK: £79.95 + VAT
Cost for EU: €107.95 + VAT
Cost for US & Canada: $125.00
Product Code: 33406
Delivery: Please allow 2-3 days for UK & Europe, 3-5 days US & rest of world
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Compatibility: Win Vista, XP, 2000, 98, NT, Mac OS X, OS 9
 
Benefits of this Software Training
 
• Transfers knowledge to you quickly and effectively.
• Step by step video training from your own desktop via CD ROM or online tuition.
• All the concepts of each application are explained clearly and precisely.
• Every course works on PC and Mac.
• Alternative to a boring book or manual and expensive training courses & classes.
• Jump to and from lessons - learn at your own pace.
• Tuition by expert authors.
Customer Testimonials
 
Associated Training CDs:
Carrara 6 | Carrara Studio 3 | Carrara 4| The Indespensable Cinema 4D | Carrara 5 | Complete Range of Carrara Tutorials
 
Complete CD Contents and FREE Video Tutorials
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Intro Carrara
Course Overview
Navigating in 3D Space
Introducing the Interface
Rooms Intro
The Workflow Examined
The Creation of Images
The Creation of Animations
Best Practices for Planning Your Project

Navigating
The Interface Examined
How to Customise the Workspace
Working with Primitive Objects
The Creation of Text Objects
How to Import 3D Models
Working with the Properties Tray
Working with the Sequencer Tray
Making use of the Browser Tray

Managing Scene Elements in Carrara Studio 2
Using Carrara's Colour Pickers - Lesson 1
Using Carrara's Colour Pickers - Lesson 2
Scene Set Up - Lesson 1
Scene Set Up - Lesson 2
Scene Set Up - Lesson 3
How to Move Scene Elements
How to Scale Scene Elements
How to Rotate Scene Elements
How to Align Scene Objects
Distributing and Spacing Objects Explained
Change Your Viewpoint
Using Multiple Views
How to Alter Preview Quality
Changing the Working Box

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Using the Cameras in Carrara Studio 2
How to Use the:
• Director's Camera
• Conical Camera
• Isometric Camera
Change the Focal Point
Working With Multiple Cameras

Lighting Your Scene in Carrara Studio 2
Scene Lighting Set Up
How to Set Light Properties
Aiming Lights
How to use the:
• Bulb Light
• Distant Light
• Spot Light
• Shape and Tube Lights
• Anything Glows Light
Using Global Illumination
The Creation of Special Lighting Effects - Lesson 1
The Creation of Special Lighting Effects - Lesson 2
The Creation of Special Lighting Effects - Lesson 3
Working with the Environment Lighting

Modeling with Modifiers
Chapter Overview
How to Distort Objects
Using Complex Deformers - Lesson 1
Using Complex Deformers - Lesson 2
Working with Basic Deformers
Modeling Using Multiple Modifiers

Using the Spline Modeler
Chapter Overview
The Creation of Shapes
The Selection of Extrusion Settings
Working with Cross Sections and Extrusion Presets
The Creation of a Wineglass – Step by step
Using Multiple Shapes
Spline Modeler – Tips, Tricks and Techniques

Using the Vertex Modeler
Chapter Overview
How to Create Vertex Objects
Working with the Polyline tool
Extruding/Sweeping/Lathing Vertex Objects
Lofting Vertex Objects Explained
Boolean Modeling Overview
Modeling Vertex Objects Explained
Further Vertex Modeling Techniques
Vertex Modeler Tips and Tricks

Using the Metaball Modeler
Chapter Overview
Using Metaball Primitives
The Creation of a Metaball Model
Metaball Modeler Tips, Tricks and Techniques

Creating Terrains
Chapter Overview and the Creation of
The Terrain Modeler - Intro
The Generation of a Terrain in Carrara Studio 2
How to Modify a Terrain
How to Create Bodies of Water
Modeling Using Grayscale Maps
Terrain Modeling Tips, Tricks and Techniques

Advanced Modeling Techniques
Spline Modeling Techniques – Advanced Techniques
The Creation of Intricate Shapes
Modeling Using Multiple Shapes
Text Modeling – Advanced
Modeling Using Boolean Operations
Making Use of the Formula Modeler
Converting a Model in Carrara Studio 2
Vertex Modeling Techniques - Advanced
Modeling a Characters Face - Lesson 1
Modeling a Characters Face - Lesson 2

Texturing Your Models
The Shader Browser - Intro
Working with Preset & Master Shaders
Editing Textured Objects

Creating Custom Shaders
The Texture Room Intro
Working with Shader Components - Lesson 1
Working with Shader Components - Lesson 2
How to combine Components with Operators
Using the Natural & Shader Functions
Using the Smart Pack - Lesson 1
Using the Smart Pack - Lesson 2
Using the Four Elements Shaders
The Shader Channels Explored - Lesson 1
The Shader Channels Explored - Lesson 2


Using Shader Layers
Chapter Overview
Adding Shader Layers & Surface Relief
How to Organise Shader Layers
The Application of Labels to Objects

Advanced Shading Techniques
Mapping Modes Explained
Using Texture Maps
Working with Multi-Channel Mixers
How to Create:
• Realistic Shaders
• Textures with Video Files
• Marble
• Glass
Shader Tips, Tricks and Techniques

Adding Special Effects
The Creation of Fire
Simulating Fog
Creating Clouds and Fountains
Generating Particles - Lesson 1
Generating Particles - Lesson 2

Animating a Scene
Animation Explained
Animating Using Keyframes
Using Tweeners - Lesson 1
Using Tweeners - Lesson 2
Animating Using:
• Motion Paths
• Physics - Lesson 1
• Physics - Lesson 2
• Modifiers
Working With Object Behaviours
Animation Techniques Explained
Animating with the Storyboard Room

Character Animation
Working With Motion Constraints
The Creation of an IK Chain
Animation Using Bones
Character Animation Techniques Explained

How to Render a Scene

Selecting a Render Engine
The Selection of an Export File Format
The Render Set Up
Optimising a Render
Rendering and Exporting the Scene
Batch Rendering Explained

Rendering an Animation
Using Motion Blur
Choosing a Rendering Engine and File Format
How to Render and Export the Animation

Using Carrara with Other Software
Exporting Models
Post Render Editing Explained
Editing Animations in Carrara Studio 2

Conclusion
Extra Internet Resources
After this Tutorial

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