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In this comprehensive beginner to advanced Carrara Studio 2 tutorial, expert author Doug Sahlin
takes you through all the ins and outs of this application. He commences
by describing the basics and smoothly progresses to explaining the more advanced
aspects - all in an easy to follow manner. Doug also divulges a number of useful
tips, tricks and techniques that will transform you into a confident Carrara
user in no time!
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Using the Cameras in Carrara Studio 2 How to Use the: • Director's Camera • Conical Camera • Isometric Camera
Change the Focal Point
Working With Multiple Cameras
Lighting Your Scene in Carrara Studio 2
Scene Lighting Set Up
How to Set Light Properties
Aiming Lights How to use the: • Bulb Light • Distant Light • Spot Light • Shape and Tube Lights • Anything Glows Light
Using Global Illumination
The Creation of Special Lighting Effects - Lesson 1
The Creation of Special Lighting Effects - Lesson 2
The Creation of Special Lighting Effects - Lesson 3
Working with the Environment Lighting
Modeling with Modifiers
Chapter Overview
How to Distort Objects
Using Complex Deformers - Lesson 1
Using Complex Deformers - Lesson 2
Working with Basic Deformers
Modeling Using Multiple Modifiers
Using the Spline Modeler
Chapter Overview
The Creation of Shapes
The Selection of Extrusion Settings
Working with Cross Sections and Extrusion Presets
The Creation of a Wineglass – Step by step
Using Multiple Shapes
Spline Modeler – Tips, Tricks and Techniques
Using the Vertex Modeler
Chapter Overview
How to Create Vertex Objects
Working with the Polyline tool
Extruding/Sweeping/Lathing Vertex Objects
Lofting Vertex Objects Explained
Boolean Modeling Overview
Modeling Vertex Objects Explained
Further Vertex Modeling Techniques
Vertex Modeler Tips and Tricks
Using the Metaball Modeler
Chapter Overview
Using Metaball Primitives
The Creation of a Metaball Model
Metaball Modeler Tips, Tricks and Techniques
Creating Terrains
Chapter Overview and the Creation of
The Terrain Modeler - Intro
The Generation of a Terrain in Carrara Studio 2
How to Modify a Terrain
How to Create Bodies of Water
Modeling Using Grayscale Maps
Terrain Modeling Tips, Tricks and Techniques
Advanced Modeling Techniques
Spline Modeling Techniques – Advanced Techniques
The Creation of Intricate Shapes
Modeling Using Multiple Shapes
Text Modeling – Advanced
Modeling Using Boolean Operations
Making Use of the Formula Modeler
Converting a Model in Carrara Studio 2
Vertex Modeling Techniques - Advanced
Modeling a Characters Face - Lesson 1
Modeling a Characters Face - Lesson 2
Texturing Your Models
The Shader Browser - Intro
Working with Preset & Master Shaders
Editing Textured Objects
Creating Custom Shaders
The Texture Room Intro
Working with Shader Components - Lesson 1
Working with Shader Components - Lesson 2
How to combine Components with Operators
Using the Natural & Shader Functions
Using the Smart Pack - Lesson 1
Using the Smart Pack - Lesson 2
Using the Four Elements Shaders
The Shader Channels Explored - Lesson 1
The Shader Channels Explored - Lesson 2
Using Shader Layers
Chapter Overview
Adding Shader Layers & Surface Relief
How to Organise Shader Layers
The Application of Labels to Objects
Advanced Shading Techniques
Mapping Modes Explained
Using Texture Maps
Working with Multi-Channel Mixers How to Create: • Realistic Shaders • Textures with Video Files • Marble • Glass
Shader Tips, Tricks and Techniques
Adding Special Effects
The Creation of Fire
Simulating Fog
Creating Clouds and Fountains
Generating Particles - Lesson 1
Generating Particles - Lesson 2
Animating a Scene
Animation Explained
Animating Using Keyframes
Using Tweeners - Lesson 1
Using Tweeners - Lesson 2 Animating Using: • Motion Paths • Physics - Lesson 1
• Physics - Lesson 2
• Modifiers
Working With Object Behaviours
Animation Techniques Explained
Animating with the Storyboard Room
Character Animation
Working With Motion Constraints
The Creation of an IK Chain
Animation Using Bones
Character Animation Techniques Explained
How to Render a Scene
Selecting a Render Engine
The Selection of an Export File Format
The Render Set Up
Optimising a Render
Rendering and Exporting the Scene
Batch Rendering Explained
Rendering an Animation
Using Motion Blur
Choosing a Rendering Engine and File Format
How to Render and Export the Animation
Using Carrara with Other Software
Exporting Models
Post Render Editing Explained
Editing Animations in Carrara Studio 2
Conclusion
Extra Internet Resources
After this Tutorial
UK & Europe
Marrutt Software Training
Bellbrook Industrial Estate
Uckfield, East Sussex, TN22 1QL
United Kingdom
UK Tel: +44 (0) 1825 764057
UK Fax: +44 (0) 1825 768841
US & Canada
Marrutt Software Training
1133 Broadway, Suite 706
New York, NY 10010
United States
US Tel: 646-736-7932
US Fax: 646-895-7649