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- Start to take control and get the very most out of this powerful 3D modeling, rendering and animation software with the help of these easy to follow, video based training movies.

Carrara 7 Tutorial

 Professionally created, self-study video training.

About this Tutorialshow details
Get up to speed with the latest version of this versatile 3D software with the help of this easy-to-follow Carrara 7 tutorial. Presented by expert trainer Mark Bremmer, he uses high quality video training movies to demonstrate the important tools, features and best practices, which will help transform you into a confident and proficient Carrara user in a very short space of time. Mark commences this training course from the very basics, and once the fundamentals have been mastered, he then goes on to explain some of the more advanced features such as character animation, methods for creating hair and advanced texturing helping you to get the very most out of Carrara 7 Pro. You can start learning right now, click any of the blue linked lessons below for FREE Carrara 7 video tutorials...
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Carrara 7 Tutorial Info

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Tutor: Mark Bremmer
Duration: 15 hrs / 159 video lessons
Cost for UK: £79.95 + VAT
Cost for EU: €84.95 + VAT
Cost for US & Canada: $124.95
Product Code: 34029
Delivery: Please allow 2-3 days for UK & Europe, 3-5 days US & rest of world

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Benefits of this Software Training
  Tuition by expert tutors.
  Narrated training videos demonstrate the key tools and professional techniques helping you to work faster and smarter.
  Learning is fast as the trainers guide you using simplistic terms and minimal jargon.
  Personal Tutoring - Step-by-step video training from your own desktop. Delivered via DVD/CD training or online tuition.
  The tutor transfers knowledge to you quickly and effectively.
  All the concepts of each application are explained clearly and precisely.
  Every course works on PC and Mac.
  Alternative to a boring book or manual and expensive training courses, seminars & classes.
  Jump to and from lessons - learn at your own pace.
  The visual and practical nature shortens the learning curve compared to standard training manuals.
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Associated Training CDs:
Poser 7 | AutoCAD 2010 | Cinema 4D Training | Autodesk Combustion 2008 | Hexagon 2 Basics | Autodesk Revit Architecture | Toon Boom Studio 3.5 | Anime Studio Pro Tutorial | Complete Range of Carrara Tutorials
 
CD CONTENTS & FREE VIDEO TUTORIALS

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Introduction
Introduction / Terminology & Scope
New in Carrara Pro 7

Interface
Interface & Room
Room Tour / Assembly
Room Tour / Model
Room Tour / Storyboard
Room Tour / Texture
Room Tour / Render
Browser / Content Manager
General 3D Best Methods
Preferences

Using The Cameras
Enhancing Viewing
Camera Properties
Using Cameras for Navigating Your 3D Space
Advanced - Motion Paths - Lesson 1
Advanced - Motion Paths - Lesson 2

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Creating Scenes
Basic Object Control
Primitive Objects
Creating Text Objects
Creating Plants
Ocean Primitive
Formula Objects
Exploring the Scene Wizard
Creating Your Own Carrara Library
Importing 3D Models

Managing Scene Elements
Setting Up a Scene
Grouping / Nesting & Hotpoints
Moving / Scaling & Rotating
Aligning / Duplicating & Spacing Objects
Using the Eye Dropper
Advanced Scene Management

Lighting a Scene
Scene Lighting Controls
Using the Distant Light
Using the Spot Light - Lesson 1
Using the Spot Light - Lesson 2
Using the Bulb Light
Using the Anything Glows Light
Ambient Light Tool
Using the Shape & Tube Light
Master Lights
Moon & Sun Light - Lesson 1
Moon & Sun Light - Lesson 2
Best Methods for Lighting
Special Lighting Effects - Lesson 1
Special Lighting Effects - Lesson 2
Special Lighting Effects - Lesson 3
HDRI / IBL Lighting - Lesson 1
HDRI / IBL Lighting - Lesson 2
Ambient Occlusion Indirect - Lesson 1
Ambient Occlusion Indirect - Lesson 2

Modifiers & Behaviors
Using Modifiers & Behaviors
Modifiers Grouped
Behaviors

The Carrara 7 Modelers
Comparing Carrara's Modelers

Spline Modeler
Creating Cross Sections
Creating a Bottle - Lesson 1
Creating a Bottle - Lesson 2
Importing From Drawing Programs
Multiple Cross Sections - Lesson 1
Multiple Cross Sections - Lesson 2
Extrusion Methods
Compound Paths

Vertex Modeler
Vertex Room Integration
Selecting Deleting Dissolving
Polylines Sweeps
Loops - Rings - Between
Dynamic Extrusion
Lathing & Lofting
Creasing / Smoothing
Linking_Polygon Tool_Tesselate_Add Tool
Boolean
Cut Tool
Subdivision Smoothing_Soft Selection
Symmetry Change_Drawing Plane - Lesson 1
Symmetry Change_Drawing Plane - Lesson 2
Edge Tools
Gordon_Coons_Ruled_Double - Lesson 1
Gordon_Coons_Ruled_Double - Lesson 2
Gordon_Coons_Ruled_Double - Lesson 3
Bridge Tool
Advanced & Displacement Painting
UV Mapping - Lesson 1
UV Mapping - Lesson 2
UV Mapping - Lesson 3
UV Mapping - Lesson 4
UV Unwrap - Lesson 1
UV Unwrap - Lesson 2
UV Unwrap - Lesson 3

Metaball Modeler
Metaball Modeler
Metaball Animation

Plant Modeler
Building Plants - Lesson 1
Building Plants - Lesson 2

Creating Terrains & Skies
Terrain - Lesson 1
Terrain - Lesson 2
Terrain Shader
Creating Realistic Skies

Hair
Creating Hair
Creating Groups & Density
Guide Hair Draping
Guide Hair & Curling
Advanced Domain Selection
Advanced Shader Control
Advanced Texture Map Controls
Simulation

Replicators
Standard Replicator - Lesson 1
Standard Replicator - Lesson 2
Surface Replicator Terrain - Lesson 1
Surface Replicator Terrain - Lesson 2
Surface Replicator Terrain - Lesson 3
Surface Replicator Special
Surface Replicator Animated

Using Shaders
Shader Tree Branches
Shader Selector Divisions
Mixer
Multichannel Mixer
Texture Maps
Displacement Maps
Layer Lists
Reference Shader
Shader Domains
Translucence
Subsurface Scattering
Transparency & Absorption
3D Painting
3D Painting Fixing Normals

Adding Natural & Environmental Elements
Using Particles - Lesson 1
Using Particles - Lesson 2
Using Particles - Lesson 3
Advanced Particle Texture Maps
Fire
Clouds_Non Volumetric
Fountains
Fog
Clouds_Volumetric

Animating a Scene
Working With Keyframes
Tweeners
Motion Paths
Using Physics
Non-Linear Animation
Non-Linear Groups
Timeline Graph Editor

Character Animation
Basic Rigging - Lesson 1
Basic Rigging - Lesson 2
Weightmap Painting
Motion for Organics - Lesson 1
Motion for Organics - Lesson 2
Motion for Mechanics

Rendering
Best Methods for Rendering
Choosing a Render Engine
Rendering Still Images
Rendering Animations
Global Illumination
Indirect & Ambient Occlusion
Irradiance Maps
Caustics
Motion Blur
Multi-Pass

Conclusion
Wrap-Up & Resources
Contact Information

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