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Carrara 6 Tutorial
Professionally created, self-study video training.
If you really want to get to grips with this versatile 3D software then you should take a look at this beginners Carrara 6 tutorial. Carrara expert, Mark Bremmer, uses video training movies to help explain all the essential skills in an easy
to follow manner, which will help you become a confident and proficient Carrara 6 user. Work Files are included.
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Creating Scenes
Using the Universal Manipulator
Primitive Objects
Creating Text Objects
Formula Objects
Creating Plants
Ocean Primitive
Exploring the Scene Wizard and Browser
Creating Your Own Carrara Library of Objects
Importing 3D Models
Managing Scene Elements
Setting Up a Scene
Grouping / Nesting and Hotpoints
Moving / Scaling and Rotating
Aligning / Duplicating / Distributing and Spacing Objects
Using the Eye Dropper
Advanced Scene Management
Lighting a Scene
Scene Lighting Controls
Using the Distant Light
Using the Spot Light - Lesson 1
Using the Spot Light - Lesson 2
Using the Bulb Light
Using the Anything Glows Light
Environment Light Tool
Using the Shape and Tube Light
Master Lights
Moon and Sun Light
Best Methods For Lighting
Advanced Special Lighting Effects
Advanced HDRI and IBL lighting - Lesson 1
Advanced HDRI and IBL lighting - Lesson 2
Advanced Ambient Occlusion
Modifiers and Behaviors
Using Modifiers and Behaviors
Behaviors for Animation - Lesson 1
Behaviors for Animation - Lesson 2
The Carrara 6 Modelers
Comparing Spline / Vertex and Metaball Modelers
Metaball Modeler
Using the Metaball Modeler - Lesson 1
Using the Metaball Modeler - Lesson 2
Plant Modeler
Building Plants - Lesson 1
Building Plants - Lesson 2
Building Plants - Lesson 3
Building Plants - Lesson 4
Make a Bush
Advanced Custom Leaves - Lesson 1
Advanced Custom Leaves - Lesson 2
Creating Terrains and Skies
Introduction to Terrain Objects
Creating and Modifying a Terrain
Using the Map Editor
Terrain Shader
Creating Realistic Skies
Hair
Creating Hair - Lesson 1
Creating Hair - Lesson 2 (Groups)
Guide Hair and Density
Guide Hair and Curling
Guide Hair Addition Draping
Advanced Domain Selection
Advanced Symmetry and Hair Groups
Advanced Resets Styling Drapes
Advanced PostDrape Styling - Lesson 1
Advanced PostDrape Styling - Lesson 2
Advanced Shader Control
Advanced Texture Map Controls
Using the Replicators
What are the Two Replicators?
The Replicator - Lesson 1
The Replicator - Lesson 2
Animated Replicator
The Surface Replicator - Lesson 1
The Surface Replicator - Lesson 2
Advanced Shader Map Surface Rep
Using Shaders
Shader Introduction
Shader Tree and Basic Shader Functions
Using the Shader Tree and Applying Shaders
Mixer
Multichannel Mixer
Working With Texture Maps
Texture Maps / Reference Shader
Displacement Maps - Lesson 1
Displacement Maps - Lesson 2
Shader Domains and Layer Lists Domains - Lesson 1
Layer List Domains - Lesson 2
Layer List Domains - Lesson 3
Layer List Domains - Lesson 4
Layer List Domains - Lesson 5
Translucence
Subsurface Scattering - Lesson 1
Subsurface Scattering - Lesson 2
Transparency with Absorbtion - Lesson 1
Transparency with Absorbtion - Lesson 2
Advanced Complex Shader Development
Advanced Animated Displacement Mapping - Lesson 1
Advanced Animated Displacement Mapping - Lesson 2
Advanced Refraction and Reflection - Lesson 1
Advanced Refraction and Reflection - Lesson 2
Advanced The Terrain Shader - Lesson 1
Advanced The Terrain Shader - Lesson 2
Advanced Elevation controls
Advanced Shader Plug-ins - Lesson 1
Advanced Shader Plug-ins - Lesson 2
Adding Natural and Environmental Elements
Using Particles - Lesson 1
Using Particles - Lesson 2
Using Particles - Lesson 3
Advanced Animating Particle Maps
Fire
Fountains
Fog
Adding Volumetric Clouds
Animating a Scene
Working With Keyframes
Tweeners
Motion Paths
Using Physics
Advanced NonLinear Animation
Advanced Timeline Graph Editor
Advanced Camera Animation and Effects
Character Animation
Basic Rigging
Inverse Kinematics
Weightmap Painting
Bones with Symmetry - Lesson 1
Bones with Symmetry - Lesson 2
Motion for Organics - Lesson 1
Motion for Organics - Lesson 2
Motion Constraints For Robots
Advanced Rigging Morph Targets
Rendering
Best-methods For Rendering - Lesson 1
Best-methods For Rendering - Lesson 2
Choosing a Render Engine
Rendering Still Images
Rendering Animations
Rendering With Global Illumination
Ambient Occlusion
Rendering Irradiance Maps
Rendering Caustics
Rendering G-Buffers
Batch and Network Rendering
Conclusion
Wrap-Up and Resources
Contact Information
UK & Europe
Marrutt Software Training
Bellbrook Industrial Estate
Uckfield, East Sussex, TN22 1QL
United Kingdom
UK Tel: +44 (0) 1825 764057
UK Fax: +44 (0) 1825 768841
US & Canada
Marrutt Software Training
1133 Broadway, Suite 706
New York, NY 10010
United States
US Tel: 646-736-7932
US Fax: 646-895-7649