About Us|Contact Us|Learn Now: Find a Course
Like us and Save!  Join our Mailing List and Save!
Connect with us for News & Exclusive Offers:
View Cart
Contact Us

- See right for full details on this Carrara 6 Tutorial

- See far right to purchase this Carrara 6 Training CD

Carrara 6 Tutorial

 Professionally created, self-study video training.

About this Tutorialshow details
If you really want to get to grips with this versatile 3D software then you should take a look at this beginners Carrara tutorial. Carrara expert, Mark Bremmer, uses video training movies to help explain all the essential skills in an easy to follow manner, which will help you become a confident and proficient Carrara 6 user. You can evaluate this training method right now, click any of the blue linked lessons below for FREE Carrara video tutorials...
Learn this Software - See below for FREE TUTORIALS
View the more recent
Carrara 8.5 Tutorial

Or, see our complete range of
Carrara Tutorials

Each Course on 1 or 2 CDs
For Mac and PC

FREE Shipping on ALL Orders
Carrara Tutorial Info (6 Pro)

Tutor: Mark Bremmer
Duration: 19 hrs / 184 video lessons
UK Price: £79.95 + VAT

EU Price: €84.95 + VAT

US & Canada: $124.95
Product Code: 33863
Delivery:   Please allow 2-3 days for UK & Europe, 3-5 days US & rest of world


- All CDs Shipped Carriage FREE -
Compatibility: MS Windows 8, 7, Vista, XP, 2000, 98, NT, Mac OS X, OS 9

Share |

Don't take our word for it, see our CUSTOMER TESTIMONIALS
Benefits of this Software Training
  Tuition by expert tutors.
  Narrated training videos demonstrate the key tools and professional techniques helping you to work faster and smarter.
  Learning is fast as the trainers provide a beginners guide using simplistic terms and minimal jargon.
  Personal Tutoring - Step-by-step video training from your own desktop. Delivered via best selling DVD/CD training or online tuition.
  The tutor transfers knowledge to you quickly and effectively.
  All the concepts of each application are explained clearly and precisely.
  Every course works on PC and Mac.
  Alternative to a boring book or manual and expensive training courses, seminars, workshops & classes.
  You can jump to and from lessons allowing you to learn at your own pace.
  The visual and practical nature shortens the learning curve compared to standard training manuals, basic handbooks, and for dummies books.
Customer Testimonials
Associated Training CDs:
Carrara 8 | Toon Boom Studio 8 | Maxon Cinema 4D R11.5 | Cinema 4D Training | Autodesk Combustion 4 | Carrara 7 | Autodesk Revit Architecture | Toon Boom Studio 3.5 | Anime Studio Pro Tutorial
Click on any linked lesson below for a FREE demo
Purchased CD tutorials have a higher sound & video quality.

Introduction / Terminology / Scope
New in Carrara Pro 6 - Lesson 1
New In Carrara Pro 6 - Lesson 2


Interface Tour
Room Tour / Assembly - Lesson 1
Room Tour / Assembly - Lesson 2
Room Tour / Model
Room Tour / Storyboard
Room Tour / Texture
Room Tour / Render
Browser / Content Manager
General 3D Best Methods

Using The Cameras

The Three Basic Cameras
Camera Properties - Lesson 1
Camera Properties - Lesson 2
Using Cameras For Navigating Your 3D Space
Navigating With Track / Dolly / Pan / Bank Tools
Advanced Motion Paths For Camera Movement

We hope you enjoyed the FREE lessons above. To view the complete contents, including ALL the lessons below and above, please purchase the CD.


Creating Scenes

Using the Universal Manipulator
Primitive Objects
Creating Text Objects
Formula Objects
Creating Plants
Ocean Primitive
Exploring the Scene Wizard and Browser
Creating Your Own Carrara Library of Objects
Importing 3D Models

Managing Scene Elements
Setting Up a Scene
Grouping / Nesting and Hotpoints
Moving / Scaling and Rotating
Aligning / Duplicating / Distributing and Spacing Objects
Using the Eye Dropper
Advanced Scene Management

Lighting a Scene
Scene Lighting Controls
Using the Distant Light
Using the Spot Light - Lesson 1
Using the Spot Light - Lesson 2
Using the Bulb Light
Using the Anything Glows Light
Environment Light Tool
Using the Shape and Tube Light
Master Lights
Moon and Sun Light
Best Methods For Lighting
Advanced Special Lighting Effects
Advanced HDRI and IBL lighting - Lesson 1
Advanced HDRI and IBL lighting - Lesson 2
Advanced Ambient Occlusion

Modifiers and Behaviors
Using Modifiers and Behaviors
Behaviors for Animation - Lesson 1
Behaviors for Animation - Lesson 2

The Carrara 6 Modelers
Comparing Spline / Vertex and Metaball Modelers

Spline Modeler

Creating Cross Sections
Creating a Jet Engine
Jet Engine Continued
Advanced Importing From Drawing Programs
Advanced Additional Imports
Extrusion Methods - Lesson 1
Extrusion Methods - Lesson 2 (with Compounds)

Vertex Modeler
Vertex Room Basics
Selecting Deleting Dissolving
Polylines Sweeps
Dynamic Extrusion
Lathing and Lofting
Tool Integration / Creasing / Smoothing
Linking / Polygon Tool / Tesselate and Add Tool
Cut Tool
Subdivision Smoothing and Soft Selection
Symmetry Change and Drawing Plane
Edge Tools - Lesson 1
Edge Tools - Lesson 2
Pro Tool Modeling
Gordon / Coons / Ruled and Double
Bridge Tool
Advanced Displacement Painting - Lesson 1
Advanced Displacement Painting - Lesson 2
Advanced UV Mapping - Lesson 1
Advanced UV Mapping - Lesson 2
Advanced UV Mapping - Lesson 3
Advanced UV Mapping - Lesson 4
Advanced UV Mapping - Lesson 5
Advanced Morph Targets - Lesson 1
Advanced Morph Targets - Lesson 2

Metaball Modeler

Using the Metaball Modeler - Lesson 1
Using the Metaball Modeler - Lesson 2

Plant Modeler
Building Plants - Lesson 1
Building Plants - Lesson 2
Building Plants - Lesson 3
Building Plants - Lesson 4
Make a Bush
Advanced Custom Leaves - Lesson 1
Advanced Custom Leaves - Lesson 2

Creating Terrains and Skies

Introduction to Terrain Objects
Creating and Modifying a Terrain
Using the Map Editor
Terrain Shader
Creating Realistic Skies

Creating Hair - Lesson 1
Creating Hair - Lesson 2 (Groups)
Guide Hair and Density
Guide Hair and Curling
Guide Hair Addition Draping
Advanced Domain Selection
Advanced Symmetry and Hair Groups
Advanced Resets Styling Drapes
Advanced PostDrape Styling - Lesson 1
Advanced PostDrape Styling - Lesson 2
Advanced Shader Control
Advanced Texture Map Controls

Using the Replicators

What are the Two Replicators?
The Replicator - Lesson 1
The Replicator - Lesson 2
Animated Replicator
The Surface Replicator - Lesson 1
The Surface Replicator - Lesson 2
Advanced Shader Map Surface Rep

Using Shaders

Shader Introduction
Shader Tree and Basic Shader Functions
Using the Shader Tree and Applying Shaders
Multichannel Mixer
Working With Texture Maps
Texture Maps / Reference Shader
Displacement Maps - Lesson 1
Displacement Maps - Lesson 2
Shader Domains and Layer Lists Domains - Lesson 1
Layer List Domains - Lesson 2
Layer List Domains - Lesson 3
Layer List Domains - Lesson 4
Layer List Domains - Lesson 5
Subsurface Scattering - Lesson 1
Subsurface Scattering - Lesson 2
Transparency with Absorbtion - Lesson 1
Transparency with Absorbtion - Lesson 2
Advanced Complex Shader Development
Advanced Animated Displacement Mapping - Lesson 1
Advanced Animated Displacement Mapping - Lesson 2
Advanced Refraction and Reflection - Lesson 1
Advanced Refraction and Reflection - Lesson 2
Advanced The Terrain Shader - Lesson 1
Advanced The Terrain Shader - Lesson 2
Advanced Elevation controls
Advanced Shader Plug-ins - Lesson 1
Advanced Shader Plug-ins - Lesson 2

Adding Natural and Environmental Elements

Using Particles - Lesson 1
Using Particles - Lesson 2
Using Particles - Lesson 3
Advanced Animating Particle Maps
Adding Volumetric Clouds

Animating a Scene
Working With Keyframes
Motion Paths
Using Physics
Advanced NonLinear Animation
Advanced Timeline Graph Editor
Advanced Camera Animation and Effects

Character Animation

Basic Rigging
Inverse Kinematics
Weightmap Painting
Bones with Symmetry - Lesson 1
Bones with Symmetry - Lesson 2
Motion for Organics - Lesson 1
Motion for Organics - Lesson 2
Motion Constraints For Robots
Advanced Rigging Morph Targets

Best-methods For Rendering - Lesson 1
Best-methods For Rendering - Lesson 2
Choosing a Render Engine
Rendering Still Images
Rendering Animations
Rendering With Global Illumination
Ambient Occlusion
Rendering Irradiance Maps
Rendering Caustics
Rendering G-Buffers
Batch and Network Rendering


Wrap-Up and Resources
Contact Information