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Carrara Video Tutorials (V.5)

 Professionally created, self-study video training.

About this Tutorialshow details
Carrara 5 offers users superior performance capabilities and a great toolset, which will keep professional designers a-head of the game! This simple to follow Carrara 5 tutorial functions on two levels: 1) Introduces someone new to Carrara software, the intricacies of 3D content creation, and 2) Demonstrates advanced capabilities for more experienced users - building on top of fundamentals. Evaluate this highly effective training method right now, click any of the blue linked lessons below for FREE Carrara video tutorials..
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Carrara 5 Tutorial Info

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Tutor: Mark Bremmer
Duration: 9 hrs / 102 video lessons
Cost for UK: £79.95 + VAT
Cost for EU: €84.95 + VAT
Cost for US & Canada: $124.95
Product Code: 33714
Delivery: Please allow 2-3 days for UK & Europe, 3-5 days US & rest of world

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Compatibility: MS Windows 7, Vista, XP, 2000, 98, NT, Mac OS X, OS 9
 

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Benefits of this Software Training
  Tuition by expert tutors.
  Narrated training videos demonstrate the key tools and professional techniques helping you to work faster and smarter.
  Learning is fast as the trainers provide a beginners guide using simplistic terms and minimal jargon.
  Personal Tutoring - Step-by-step video training from your own desktop. Delivered via DVD/CD training or online tuition.
  The tutor transfers knowledge to you quickly and effectively.
  All the concepts of each application are explained clearly and precisely.
  Every course works on PC and Mac.
  Alternative to a boring book or manual and expensive training courses, seminars, workshops & classes.
  Jump to and from lessons - learn at your own pace.
  The visual and practical nature shortens the learning curve compared to standard training manuals and for dummies books.
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Associated Training CDs:
Maxon Cinema 4D R11.5 | Advanced AutoCAD 2012 | Cinema 4D Training | Autodesk Combustion 4 | Hexagon 2 Basics | Autodesk Revit Architecture | Carrara 7 | Carrara 6 | Electric Image Animation System 7
 
CD CONTENTS & FREE VIDEO TUTORIALS
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Introduction

Introduction
New in Carrara Pro 5
Interface Tour
Room Tour - Assembly
Room Tour - Model
Room Tour - Storyboard
Room Tour - Texture
Room Tour - Render
General 3D Best Methods

Using The Cameras
Cameras For Navigating Your 3D Space
The Four Basic Cameras
Track/Dolly/Pan/Bank Tools
Motion Paths For Camera Movement

Creating Scenes
Using the Universal Manipulator
Primitive Objects
Creating Text Objects
Formula Objects
Creating Plants
Advanced Creating Your Own Plants - Lesson 1
Advanced Creating Your Own Plants - Lesson 2
Exploring the Scene Wizard & Browser
Custom Carrara Objects Library
Importing 3D Models
Best-methods For Scene Management

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Managing Scene Elements
Setting Up a Scene
Moving/Scaling/Rotating Scene Elements
Aligning/Duplicating/Distributing/Spacing Objects
Using the Eye Dropper

Lighting a Scene
Basic Scene Lighting
Using the Distant Light
Using the Spot Light
Using the Bulb Light
Using the Anything Glows Light
Using the Shape & Tube Light
Best-methods For Lighting
Advanced - Special Lighting Effects

Modifiers
Using Modifiers & Deformers
Grouped Modifiers

The Three Carrara 5 Modelers
Comparing Spline/Vertex/Metaball Modelers

Spline Modeler
Creating Cross Sections
Creating a Wine Glass
Advanced - Importing From Other Drawing Programs
Advanced 2 - Additional Imports
Extrusion Methods

Vertex Modeler
Vertex Basics
Extruding & Sweeping
Lathing & Lofting
Tool Integration/Creasing/Smoothing
Booleans & the Cut Tool
Drawing/Ruled/Double Sweep Surfaces Tools
Drawing/Gordon/Coons Surfaces Tools
Edge Tools

Metaball Modeler
Using the Metaball Modeler

Creating Terrains
Introduction to Terrain Objects
Creating & Modifying a Terrain
Using the Map Editor
Creating Realistic Skies

Using the Replicators
What are the Two Replicators?
The Replicator - Lesson 1
The Replicator - Lesson 2
The Surface Replicator
Advanced - Shader Controlled Surface Replication

Using Shaders
Shader Introduction
Shader Tree & Basic Shader Functions
Using the Shader Tree & Applying Shaders
Working With the Multi-Channel Mixer
Working With Texture Maps
Displacement Maps
Shader Domains & Layer Lists
Layer Lists Continued
Advanced - Complex Shader Development
Advanced - Animated Displacement Mapping
Advanced - Refraction & Reflection
Translucence
Advanced - The Terrain Shader
Advanced - Terrain Shader Continued

Adding Natural & Environmental Elements
Using Particles - Lesson 1
Using Particles - Lesson 2
Advanced - Animating Particles & Particle Maps
Adding Fire/Fountains/Fog
Adding Volumetric Clouds

Animating a Scene
Working With Keyframes
Tweeners
Motion Paths
Using Physics & Behaviors
Advanced - Using the Timeline Graph Editor
Advanced - Camera Animation & Effects

Character Animation
Basic Rigging
Adding Bones
Motion Constraints & Inverse Kinematics For Organic Shapes
Influencing Bones With Weightmap Painting
Motion Constraints For Robots
Creating & Using Morph Targets

Importing Poser Files
Importing With Transposer & Poser Native Files

Rendering
Best-methods For Rendering
Choosing a Render Engine
Rendering Still Images
Rendering Animations
Rendering With Global Illumination/Caustics/Ambient Occlusion/Irradiance maps
Batch Rendering & Network Rendering

Conclusion
Wrap-Up
Contact Information
Carrara Video Tutorials Wrap Up


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