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Introduction
Introduction
New in Carrara Pro 5
Interface Tour
Room Tour - Assembly
Room Tour - Model
Room Tour - Storyboard
Room Tour - Texture
Room Tour - Render
General 3D Best Methods
Using The Cameras
Cameras For Navigating Your 3D Space
The Four Basic Cameras
Track/Dolly/Pan/Bank Tools
Motion Paths For Camera Movement
Creating Scenes
Using the Universal Manipulator
Primitive Objects
Creating Text Objects
Formula Objects
Creating Plants
Advanced Creating Your Own Plants - Lesson 1
Advanced Creating Your Own Plants - Lesson 2
Exploring the Scene Wizard & Browser
Custom Carrara Objects Library
Importing 3D Models
Best-methods For Scene Management
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Managing Scene Elements
Setting Up a Scene
Moving/Scaling/Rotating Scene Elements
Aligning/Duplicating/Distributing/Spacing Objects
Using the Eye Dropper
Lighting a Scene
Basic Scene Lighting
Using the Distant Light
Using the Spot Light
Using the Bulb Light
Using the Anything Glows Light
Using the Shape & Tube Light
Best-methods For Lighting
Advanced - Special Lighting Effects
Modifiers
Using Modifiers & Deformers
Grouped Modifiers
The Three Carrara 5 Modelers
Comparing Spline/Vertex/Metaball Modelers
Spline Modeler
Creating Cross Sections
Creating a Wine Glass
Advanced - Importing From Other Drawing Programs
Advanced 2 - Additional Imports
Extrusion Methods
Vertex Modeler
Vertex Basics
Extruding & Sweeping
Lathing & Lofting
Tool Integration/Creasing/Smoothing
Booleans & the Cut Tool
Drawing/Ruled/Double Sweep Surfaces Tools
Drawing/Gordon/Coons Surfaces Tools
Edge Tools
Metaball Modeler
Using the Metaball Modeler
Creating Terrains
Introduction to Terrain Objects
Creating & Modifying a Terrain
Using the Map Editor
Creating Realistic Skies
Using the Replicators
What are the Two Replicators?
The Replicator - Lesson 1
The Replicator - Lesson 2
The Surface Replicator
Advanced - Shader Controlled Surface Replication
Using Shaders
Shader Introduction
Shader Tree & Basic Shader Functions
Using the Shader Tree & Applying Shaders
Working With the Multi-Channel Mixer
Working With Texture Maps
Displacement Maps
Shader Domains & Layer Lists
Layer Lists Continued
Advanced - Complex Shader Development
Advanced - Animated Displacement Mapping
Advanced - Refraction & Reflection
Translucence
Advanced - The Terrain Shader
Advanced - Terrain Shader Continued
Adding Natural & Environmental Elements
Using Particles - Lesson 1
Using Particles - Lesson 2
Advanced - Animating Particles & Particle Maps
Adding Fire/Fountains/Fog
Adding Volumetric Clouds
Animating a Scene
Working With Keyframes
Tweeners
Motion Paths
Using Physics & Behaviors
Advanced - Using the Timeline Graph Editor
Advanced - Camera Animation & Effects
Character Animation
Basic Rigging
Adding Bones
Motion Constraints & Inverse Kinematics For Organic Shapes
Influencing Bones With Weightmap Painting
Motion Constraints For Robots
Creating & Using Morph Targets
Importing Poser Files
Importing With Transposer & Poser Native Files
Rendering
Best-methods For Rendering
Choosing a Render Engine
Rendering Still Images
Rendering Animations
Rendering With Global Illumination/Caustics/Ambient Occlusion/Irradiance maps
Batch Rendering & Network Rendering
Conclusion
Wrap-Up
Contact Information
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