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Carrara Tutorial - Version 4

 Professionally created, self-study video training.

About this Tutorialshow details
Carrara 4 offers users superior performance capabilities and a great toolset, which will keep professional designers a-head of the game! Expert author Doug Sahlin explains all the essential tools, features and techniques in an easy to follow manner, which will help you master Carrara 4 in the shortest time possible - If you really want to get to grips with this powerful application then you might like to take a closer look at this beginners Carrara tutorial. See below for Free Carrara video tutorials..
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Carrara Tutorial Info

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Tutor: Doug Sahlin
Duration: 11 hrs / 152 video lessons
Cost for UK: £79.95 + VAT
Cost for EU: €84.95 + VAT
Cost for US & Canada: $124.95
Product Code: 33593
Delivery: Please allow 2-3 days for UK & Europe, 3-5 days US & rest of world
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Compatibility: Win Vista, XP, 2000, 98, NT, Mac OS X, OS 9
 

Benefits of this Software Training
  Tuition by expert tutors.
  Narrated training videos demonstrate the key tools and techniques
  Simplistic terms and minimal jargon.
  Step by step video training from your own desktop via CD ROM or online tuition.
  The tutor transfers knowledge to you quickly and effectively.
  All the concepts of each application are explained clearly and precisely.
  Every course works on PC and Mac.
  Alternative to a boring book or manual and expensive training courses & classes.
  Jump to and from lessons - learn at your own pace.
  The visual and practical nature shortens the learning curve compared to standard training manuals.
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Associated Training CDs:
Carrara 6 | Autodesk 3ds max 8 | AutoCAD 2006 for Architects | Carrara 5 | Carrara Studio 2 | Cinema 4D Training | Autodesk Revit Architecture | Complete Range of Bryce Tutorials | Carrara 7
 
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Introducing Carrara
Carrara Tutorial intro
What's New in Version 4
Navigating in 3D Space
The Interface - Overview
The Rooms - Overview

Create Scenes and Animations
Exploring the Workflow - Lesson 1
Exploring the Workflow - Lesson 2
The Creation of Images
The Creation of Animations
How to Best Plan Your Project
The Scene Wizard - Finding your way round

Navigating the Workspace
Discovering the Interface
How to Customise the Workspace
Employing Primitive Objects
The Creation of Text Objects
How to Import 3D Models

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Managing Scene Elements

Using Properties, Sequencer & Browser Tray - Lesson 1
Using Properties, Sequencer & Browser Tray - Lesson 2
Using Properties, Sequencer & Browser Tray - Lesson 3
Mastering the Carrara Colour Pickers - Lesson 1
Mastering the Carrara Colour Pickers - Lesson 2
Scene Set Up - Lesson 1
Scene Set Up - Lesson 2
Moving and Scaling Scene Elements - Lesson 1
Moving and Scaling Scene Elements - Lesson 2
Rotating Scene Elements in Carrara 4
How to Align Scene Objects
Distributing and Spacing Objects
How to Change Your Viewpoint
Using Multiple Views
How to Change Preview Quality
How to Modify the Working Box

Using the Cameras
Using the Director's and Concal Camera - Lesson 1
Using the Director's and Concal Camera - Lesson 2
How to Save Your Camera Positions
Using the Isometric Camera
Employing Multiple Cameras

Lighting Your Scene
Setting Up Scene Lighting
Setting the Light Properties
How to Aim Lights
How to Use the:
• Bulb Light
• Spot Light
• Distant Light
• Shape and Tube Lights
• Anything Glows Light
How to Create Special Lighting Effects - Lesson 1
How to Create Special Lighting Effects - Lesson 2
How to Create Special Lighting Effects - Lesson 3

Modeling with Modifiers
Handling Modifiers
Object Distortion
Using Complex Deformers - Lesson 1
Using Complex Deformers - Lesson 2
Using Basic Deformers

Using the Spline Modeler
Chapter Overview
The Construction of Shapes
Extrusion Settings
Working with Cross Sections and Extrusion Presets
Constructing a Drinking Glass
Working with Multiple Shapes
How to Bevel a Shape
Spline Modeler - Some Suggestion

Using the Vertex Modeler
Chapter Overview
Constructing Vertex Objects
Employing the Polyline Tool
Extruding/Sweeping/Lathing Vertex Objects
How to Loft Vertex Objects
Boolean Modeling
How to Successfully Modeling Vertex Objects
Other Vertex Modeling Techniques - Lesson 1
Other Vertex Modeling Techniques - Lesson 2
Vertex Modeler Tips and Tricks

Using the Meta-Ball Modeler
Chapter Overview
Handling Meta-Ball Primitives
Constructing a Meta-Ball Model - Lesson 1
Constructing a Meta-Ball Model - Lesson 2
Meta-Ball Model Tips and Tricks

Creating Terrains
Chapter Overview including the creation
Generating a Terrain - Lesson 1
Generating a Terrain - Lesson 2
How to Modify a Terrain
How to Create Trees
How to Create Create Bodies of Water
Elements Shaders
Creating a Sky - Lesson 1
Creating a Sky - Lesson 2
Creating a Realistic Sky - Lesson 1
Creating a Realistic Sky - Lesson 2

Texturing Your Models
Chapter Overview and the Shadow Browser
Working with Preset and Master Shaders
How to Edit Object Shaders

Creating Custom Shaders
Chapter Overview and the Texture Room
Successfully using the Shader Components - Lesson 1
Successfully using the Shader Components - Lesson 2
Combining Components with Operators
Using the Pattern and Natural Functions - Lesson 1
Using the Pattern and Natural Functions - Lesson 2
Using the Natural Functions
Analysing Other Shader Components - Lesson 1
Analysing Other Shader Components - Lesson 2
Analysing the Shader Channels - Lesson 1
Analysing the Shader Channels - Lesson 2

Using Shader Layers
Applying Shader Layers
Applying Surface Relief
Adding Labels to Objects in Carrara 4

Advanced Shading Techniques
Mapping Modes Explained
Using Texture Maps and Multi-Channel Mixers
How to Create:
• Realistic Shaders
• Textures with Video Files
• Marble
• Glass
Shading Terrains (Step by Step)

Adding Special Effects
How to Create Fire
Simulating Fog
The Creation of Clouds
The Creation of Fountains
Generating Particles - Lesson 1
Generating Particles - Lesson 2

Animating a Scene
Animation Explained in simple terms
Animating using Keyframes
Using Tweeners - Lesson 1
Using Tweeners - Lesson 2
Using Tweeners - Lesson 3
Animating Using Motion Paths - Lesson 1
Animating Using Motion Paths - Lesson 2
Animating Using Physics - Lesson 1
Animating Using Physics - Lesson 2
Animating Using Modifiers
Using Object Behaviours
Animating Using the Storyboard Room

Character Animation
Using Motion Constraints - Lesson 1
Using Motion Constraints - Lesson 2
How to Create an IK Chain
Animation with Bones (Parts)

Rendering a Scene
Selecting a Render Engine - Lesson 1
Selecting a Render Engine - Lesson 2
Selecting an Export File Format
Setting Up the Render
Optimising the Render
How to Render and Export the Scene
How to Render and Export an Animation
Batch Rendering Explained

Using this Application with Other Software
Exporting Models Explained
Post Render Editing in Carrara
Editing Animations (Post Render)
Carrara Plug-Ins Evaluated

Conclusion
Useful Internet Resources
Where Now?

Credits
Author Details


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