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In this beginners MetaCreations Canoma tutorial, expert author Matt Neutra commences by explaining
the basics and then smoothly progressing to the more advanced aspects. If you want to be transformed into a confident user in the shortest time possible then you won't go far wrong with this 10 hour, beginners Canoma tutorial.
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Basics
Chapter Overview
Customising
Setting Your preferences
Setting up the workspace in Canoma
The Creation of a Canoma Project
Organising the Project Folder
How to Add 2D Images
The Creation of 3D models in Canoma
Add a texture
Create animations
Undo Operations
Save& Close
Import, export and render
Preparing Projects
Taking Photo's
Best Practices
Using several Photographs
Working from Overviews - More Detailed Photos
Don't Move things
Modify Your Photos
Exposure and lighting Explained
Camera location Explored
Building Projects
Canoma Mechanics
How to Model 3D objects
Working with 2d source images
Modeling from the ground up Explained
Canoma is always Calculating
Before you start - Caution!
Handling Objects
Matching objects to photo elements
Selecting the correct starting object
Objects with editable polyline contours
Caliating a Scene Explained
How to Add an Object
Setting selection based options
Selecting and object
Deletion of an object
Checking object info
How to Stack objects
Duplication of objects
Pinning Objects
Viewing projects in progress
Using Beads
Defining Edges
Working with Glue
How to Delete All Constraints
Using Solo Mode and Shadows
Displaying the Background Image
Avoiding Model Stress
Working with Texture
Stealing Textures 0631
Working with the 2D lmage Palette
Viewing Models
How to Position the View of Your Model
Using the Trackball & Cross Controls in Canoma
Using the In-View Navigation Controls
Banking Control Explained
Field of View Described
Zooming and Panning
How to Reset the Viewpoint
Editing Textures
Retouching Textures in 2D
Editing Textures in 2D
Editing for 2D Renders Explained
The Alpha channel
Creating Animations
Animation Explained (with overview)
The Creation of an Animation
Using the Animation Controls
The Creation of Keyframes
How to Set Animation Options
Previewing and Rendering an Animation
Advanced Modeling
Modeling Objects in Canoma
How to Add Source Images
Free versus Constrained Parameters
Misleading Canoma and Stressing a Model
Geometric Tricks Described
Modeling the 1st Image
Working with Temporary Helper Objects
Creating the Same Orientation
Duplication of Objects with the Same Dimensions
Forcing Necessary Parameters Using:
•
Glue to Align Objects
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Point To Point Glue
•
Point to Edge Glue
The Creation of a Balcony Using Edge to Edge Glue
Course Summary
UK & Europe
Marrutt Software Training
Bellbrook Industrial Estate
Uckfield, East Sussex, TN22 1QL
United Kingdom
UK Tel: +44 (0) 1825 764057
UK Fax: +44 (0) 1825 768841
US & Canada
Marrutt Software Training
1133 Broadway, Suite 706
New York, NY 10010
United States
US Tel: 646-736-7932
US Fax: 646-895-7649