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MetaCreations Canoma Tutorial

About this Tutorial show details
In this beginners MetaCreations Canoma tutorial, expert author Matt Neutra commences by explaining the basics and then smoothly progressing to the more advanced aspects. If you want to be transformed into a confident user in the shortest time possible then you won't go far wrong with this 10 hour, beginners Canoma tutorial.
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All Courses on 1 or 2 CDs
For Mac and PC

MetaCreations Canoma Tutorial Information
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Author: Matt Neutra
Duration: 10 hrs / 125 video lessons
Cost for UK: £79.95 + VAT
Cost for EU: €107.95 + VAT
Cost for US & Canada: $125.00
Product Code: 33090
Delivery: Please allow 2-3 days for UK & Europe, 3-5 days US & rest of world
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Compatibility: Win Vista, XP, 2000, 98, NT, Mac OS X, OS 9
 
Benefits of this Software Training
 
• Transfers knowledge to you quickly and effectively.
• Step by step video training from your own desktop via CD ROM or online tuition.
• All the concepts of each application are explained clearly and precisely.
• Every course works on PC and Mac.
• Alternative to a boring book or manual and expensive training courses & classes.
• Jump to and from lessons - learn at your own pace.
• Tuition by expert authors.
Customer Testimonials
 
Associated Training CDs:
discreet 3ds max 6 | Adobe Photoshop CS2 | Adobe Illustrator CS | Carrara Studio 3 | Bryce 5 | Carrara 5
 
Complete CD Contents and FREE Video Tutorials
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MetaCreations Canoma Tutorial Intro
Canoma Explained
About
Tech Support?
The System Requirements
Installation

Application Overview
Chapter Overview
The Workspace Described
The Project Window
Camera Controls
The Creation Tab Described
The Toolbar Described
Select Objects
The image Palette - 2D
Texture Controls Described
The Animation Tab
The Menu Bar
Status Tips and Tricks
About
Metacreations Web Site

Tutorial
Chapter Overview
The Creation of a 3D model:
1: Pinning Corners
2: Viewing Progress
3: Adding Textures and a ground plane
Filling in the details:
1: The Addition of a second Image
2: Modeling Nearby Objects
3: Adding a Close-up Image
4: How to Edit Textures
1: Building a Building Model
2: Completing a Building Model
Note: Reduction of Confusion
Lesson 3: Traveling through a model
How to Align Objects with Precision
Working with Glue
Picking Up Speed
1: Duplicating Similar Elements
2: Adding Detail
3: The Addition of a ground plane
Chapter Summary

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Basics

Chapter Overview
Customising
Setting Your preferences
Setting up the workspace in Canoma
The Creation of a Canoma Project
Organising the Project Folder
How to Add 2D Images
The Creation of 3D models in Canoma
Add a texture
Create animations
Undo Operations
Save& Close
Import, export and render

Preparing Projects
Taking Photo's
Best Practices
Using several Photographs
Working from Overviews - More Detailed Photos
Don't Move things
Modify Your Photos
Exposure and lighting Explained
Camera location Explored

Building Projects
Canoma Mechanics
How to Model 3D objects
Working with 2d source images
Modeling from the ground up Explained
Canoma is always Calculating
Before you start - Caution!
Handling Objects
Matching objects to photo elements
Selecting the correct starting object
Objects with editable polyline contours
Caliating a Scene Explained
How to Add an Object
Setting selection based options
Selecting and object
Deletion of an object
Checking object info
How to Stack objects
Duplication of objects
Pinning Objects
Viewing projects in progress
Using Beads
Defining Edges
Working with Glue
How to Delete All Constraints
Using Solo Mode and Shadows
Displaying the Background Image
Avoiding Model Stress
Working with Texture
Stealing Textures 0631
Working with the 2D lmage Palette

Viewing Models
How to Position the View of Your Model
Using the Trackball & Cross Controls in Canoma
Using the In-View Navigation Controls
Banking Control Explained
Field of View Described
Zooming and Panning
How to Reset the Viewpoint

Editing Textures
Retouching Textures in 2D
Editing Textures in 2D
Editing for 2D Renders Explained
The Alpha channel

Creating Animations
Animation Explained (with overview)
The Creation of an Animation
Using the Animation Controls
The Creation of Keyframes
How to Set Animation Options
Previewing and Rendering an Animation

Advanced Modeling
Modeling Objects in Canoma
How to Add Source Images
Free versus Constrained Parameters
Misleading Canoma and Stressing a Model
Geometric Tricks Described
Modeling the 1st Image
Working with Temporary Helper Objects
Creating the Same Orientation
Duplication of Objects with the Same Dimensions
Forcing Necessary Parameters
Using:
• Glue to Align Objects
• Point To Point Glue
• Point to Edge Glue
The Creation of a Balcony Using Edge to Edge Glue
Course Summary


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