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Bryce Tutorial Intro
Whats New in 4?
Bryce 3D Explained
New Features Overview
Interface Overview
Commencing
Application Interface Fundamentals
The Bryce Window Explored
The Working Window Explored
Tool Palettes in Bryce
The Editors
Preset Liaries
Menu Bar Described
Getting Started
Application Preferences - Set Up
Bryce Window - Set Up
Working with the Bryce Interface
How to Create and Open Documents
Working in A Scene
Save And Close Files
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Basic Animation in Bryce 3 and 4
Fundamentals of the Animation Process
Animation Controls Described
The Advanced Motion Lab
Motion Paths Overview
Time Mapping Curves
Animating:
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Transformations
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Materials
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Terrains
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Skies
How to Plan Animations
Motion & Timing Principals
Case Study 1
Chapter Overview
Setting up a New Doc.
Positioning the Camera
How to Add and Position Objects
Object Transformations (Scale, Rotate Etc.)
The Creation of a Terrain
Adding A Sky
Create an Infinite Slab
Creating A Material
Using 3D Textures in Bryce 3 and 4
Create and Use A Volume Material
Adding Lights to A Scene
Creating Key Frames
Edit Time Mapping Curves
Animate the Camera
Render And Image and an Animation - Lesson 1
Render And Image and an Animation - Lesson 2
Creating and Using Objects in Bryce 3 and 4
Chapter Overview
Objects in A Scene - Description
Procedural versus Primitive Objects
Object Placement Explained
The Create Palette Described
Creating Infinite Planes and Stones
Infinite Slab versus Infinite Plane
Creating A Symmetrical Lattice
Creating Primitives and A PICT Object
Managing Pictures
How to Correctly Import Objects
The Creation of Boolean Objects
The Creation of Geometric Paths
Preset Objects in the Object Liary
Environments in Bryce
Chapter Overview and Environment Settings
The Sky And Fog Palette
Working with Sky Modes
How to Set Sky Attributes
The Addition of Fog and Haze
Adding Clouds in Bryce
How to Position the Sun
How to Add and Animate Environmental Effects
Terrains and You
A Terrain Explained
The Terrain Editor Explored
Creating Terrains in Bryce 3 and 4
Painting and Filtering Terrains
The Creation of Terrain Using Pictures
The Addition of Colour to Terrains
Clipping and Saving Terrains
Materials are your Friend
Materials demystified
Surface & Volume Material Channels
Components of Materials
Shading Modes Explained
Working with Material Presets
Chapter Round-up
Objects, Hierarchies, Transformations
How to Arrange Objects Intro
Bryce & 3d Space
Coordinate Systems Described
Objects:
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Transforming
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Resizing
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Rotating
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Positioning
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Aligning
Randomising Objects
Object Hierarchies & Families
Edit, Import and Convert Objects in Bryce 3 and 4
Editing Objects Overview
Editing Object Attributes
Editing Toruses and Polyhedrons - Lesson 1
Editing Toruses and Polyhedrons - Lesson 2
Converting Objects Overview
Lights and Cameras
Chapter Overview
The View Of Your Scene
Lights
The View of Your Scene - Set Up
Camera Modes Described
Manual Camera Positioning
Aiming the Camera
How to Save Camera Positions
Creating and Editing Lights
The Application of Gels
Positioning Lights
Further Animation
The Fundamentals of Creating Animations
Creating Animations
Advanced Motion Lab
Motion Paths Explained
An Example
Rendering and Resolution
The Fundamentals of Rendering
How to Set up A Render
Rendering Scenes in Bryce
Rendering A Movie
Batch Rendering Described
Speeding up Your Renderings
Using renderings
Chapter Overview
What's New in Bryce 3D v4
Sky Lab
New Import and Export Formats Described
Enhancements in Terrain
Some Internet Links
Interactive Movie Preview
Contents CD
Enhanced Light Controls and Material Lab
Rendering & Screen Res.
Ray Spray |