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auto*des*sys form*Z 3.9 Tutorial |
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Complete CD Contents and FREE Video Tutorials  |
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Intro
Auto Des Sys Form Z Tutorial Overview
Tutorial Overview
3D Modeling Environment Explored
formZ Features
Installing and Handling Memory
formZ Launch
Interface
Screen Features Described
The Graphics Window and Window Tool Palette Described
View and Zoom
Prompts Palette Explored
The Colours/Surface Styles Palette
Gaining Help in AutoDesSys FormZ
How to Turn Tools Off & On
Save Preferences
Mac & PC Keyboard Command Differences
Drawing 2D Shapes
Rectangles
Polygons (Simple
Circles
Producing Line Drawings
Arcs
Mixing Straight Lines & Arcs
Spline Curves
Sketches & Stream Lines
2D Enclosures
Drawing with
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Drawing, Viewing & Rendering 3D Objects
3D Extrusions Overview
3D Extrusions Converged (to a Point)
3D Enclosures
Heights of Objects and Issues
How to Plot & Render Objects
Kinds of Facetted Objects Generated by formZ
Generating 3D Primitives
How to Generate:
• a Primitive Cube
• Cones & Cylinders
• Spheres
Tori
The Mechanics of Displaying Analytic Primitives
How to Generate Spherical Objects
Picking Objects
Picking & Unpicking Objects
The Topological Levels Explained
Prepicking & Postpicking Overview
How to Move, Rotate, Size & Mirror Objects
Moving Objects (Advanced)
Reading 3D Space
Moving Entities at Different Topological Levels
Rotate Objects
Resizing (Scaling) Objects
Mirroring Objects
Copy Objects
Numerically Defined Transformations
Derivative Objects
Chapter Overview with 3D Objects
Ghosted Objects
Derivative Objects from Parts of Other Objects and Complete Objects
Derivative Surface Objects
Parallel and Unfolding Objects
Terrain Models
Meshed and Stepped Terrain Model
Triangulated Contour Model
Objects of Revolution
Lathed Objects
Helixes
Stairs
Chapter Overview
Spiral Stairs
Stairs from Paths & from Contour Lines
Sweeps Along Paths
Axial Sweeps Explained
Two Source Sweeps
Two Path Sweeps
Boundary Sweeps in AutoDesSys FormZ
Sweeps Along Faces of Objects
Skinning
Skins Along Paths
How to Generate Nurbz from Skins
Cross Skinning
Meshes
Plain and Smooth Meshes
How to Reduce the Resolution of Meshes
Deformations
Profiles and Mesh Movement
Point Disturbances Described
Object Deformation
Rounding Objects
Plain Rounding
Rounding - Controlled
Curved Line Meshes
Controlled Curves & Meshes
Nurbz Meshes
Patches
How to Derive Patches
How to Grow, Stitch and Attach Patches
Dividing Patches Explained
Metaformz
Generating & Evaluating Metaballs & Metaformz
Modeling Using Metaformz
Boolean, Trim & Stitch Operations
Union, Intersection & difference of 2D and 3D Shapes
Objects Splitting Each Other
2D Booleans Used for 3D Modeling
Trimming & Stitching
Sections of Objects & Contours
2D and 3D Sections in AutoDesSys FormZ
Deriving Contour Lines
Text
Place & Edit Text
Text Along Path & Between Lines
Editing Text Control Lines
Symbols & Instances
The Creation of Symbol Definitions
How to Correctly Place Symbols
Attaching
Chapter Overview
How to Attach Objects
Point-to-Point & Segment-to-Segment Attachments
Face-to-Face Attachments
How to Set the Justification Options
Object-to-Object Attachments
The Attachment of Surface Objects
Aligning & Distributing
Chapter Overview
Options for Aligning & Distributing
Extending Segments to Surfaces
The Extending Options
Placing Objects on Other Objects
Placing Options
Attributes, Layers & Querying
Colouring Objects & Their Faces
How to Place Objects on Layers
How to Query Objects & Their Parts
Insertions & Deletions
How to Insert: • Outlines • faces & Volumes • Holes • Openings
The Deletion of Points, Segments, Outlines & Faces
Reference Planes & Their Palette
Define Arbitrary Reference Planes
Switch Planes from the Palette
The Reference Plane Tools Described
Views and Their Palettes
How to Save Custom Views in FormZ
The Viewing Tools Explained
Model Example - Three Story Building Frame
File Organisation & Set-Up
Constructing Slab & Columns
The Duplication & Location of Slabs & Columns
The Construction & Duplication of Stairs
Visualizing the Model
Model Example - Site & Small Building
How to Create: • Walls, Openings and Insertions • the Roof • the Site
Visualizing the Completed Project
Model Example - Sail Boat using Mesh Techniques
Creating the Hull and Mast & Sails
Merge Parts and Visualize Project
Model Example - A Flower using NURBS
The Creation of:
The Exterior Pedals
The Interior Pedals
The Bud, Stem & Leaves
Model Example - Toy Duck using Cage & Patches
How to Create and Edit the Cage
Refining the Cage Form - Explained
How to Convert the Cage to a Patch Object
How to Detach a Piece of the Cage
Model Example - A Mousehead using Metaformz & Patches
The Creation of the: • Head using Metaformz • Ears using Patches • Nose • Eyes |
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