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3D Studio Max 4 Tutorial
Professionally created, self-study video training.
This beginners 3D Studio Max 4 tutorial explains the very simple concepts such as the tool bars and controls and smoothly advances to the more complicated
material such as modeling, space warps and cameras. It is packed with useful tips, tricks
and techniques that will transform you into a confident user in no time!
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Main Tool Bar Main Tool Bar
Tool Bar Undo and Redo
Select and Link
Unlink Selected
Bind to Space Warp
Select Object
Region Select - Tools
Selection Filter List
Select by Name
Select and Move
Select and Rotate
Select and Uniform Scale
Select and Manipulate
Reference Coordinate System
Use Pivot Point Center
Restrict X;Y;Z;XY;WZ;YZ
Mirror
Spacing Tool
Array
Snapshot
Align to View
Align
Normal Align
Place Highlights
Align to Camera
Named Selection Sets List
Track View
Schematic View
Render Scene
Quick Render (Production)
Quick Render (Draft)
Quick Render (ActiveShade)
Render Type
Render Last
Command Panel Intro
Create Panel
Modify Panel
Hierarchy Panel
Motion Panel
Motion Panel
Display Panel
Utilities Panel
Viewport Controls Intro
Smooth and Highlight
Min/Max Toggle
Zoom
Region Zoom
Pan
Arc Rotate
Arc Rotate on Selection/Arc Rotate Sub-Object
Zoom Extents
Zoom Extents All
Zoom Extents Selected/Zoom Extents All Selected
Zoom All
Views
Grid
Degradation Override
Animation Controls Intro
Play/Stop
Go To Start - Go To End
Previous Frame - Next Frame
Animate
Time Configuration
Key Mode
Status Bar Controls Intro & 2D Snap; 2.5D Snap; 3D Snap
Angle Snap
Percent Snap
Spinner Snap
Selection Lock Toggle
Coordinate Display
Status Typin
Modeling Using Geometry Standard Primitives Intro
Box
Sphere
Cylinder
Torus
Teapot
Cone
GeoSphere
Tube
Pyramid
Plane
Creation Method
Modeling using Geometry Extended primitives Intro
Hedra
Chamfer Box
OilTank
Spindle
Gengon
RingWave
Hose
Torus Knot
Chamfer Cylinder
Capsule
L-Ext
C-Ext
Prism
Modeling Using Shapes Splines Intro
Line
Circle
Arc
NGon
Text
Section
Rectangle
Ellipse
Donut
Star
NURBS Curves; Point Curve
NURBS Curves; CV Curve
Modeling Using Geometry Compound Objects Intro
Boolean
Connect
Scatter
Mesher
Terrain
ShapeMerge
Conform
Morph
Geometry Particle Systems Intro
Spray
Super Spray
Parray
Snow
Blizzard
PCloud
Geometry Patch; Nurbs; Dynamics Intro
Quad Patch
Tri Patch
NURBS Surface; Point Surface
NURBS Surface; CV Surface
Dynamics Objects; Spring
Dynamics Objects; Damper
Lights and Cameras Intro
Omni
Target Spot
Target Direct
Free Spot
Free Direct
Target Cameras
Free Cameras
Helpers Intro
Dummy
Point
Grid
Tape
BoxGizmo
SphereGizmo
CylGizmo
VRML97 Helpers
Space Warps Intro
Push
Vortex
PBomb
Gravity
Displace
Motor
Drag
Path Follow
Wind
Deflectors intro
POmniFlect
SOmniFlect
UOmniFlect
SDeflector
Deflector
UDeflector
Space Warps Geometric-Deformable; Modifier-Based Intro
Free-form Deformations Box
Free-form Deformations Cylinder
Wave
Bomb
Ripple
Conform
Intro to Modifier-Based Space Warps
Bend Space Warp
Taper Space Warp
Noise Space Warp
Twist Space Warp
Skew Space Warp
Stretch Space Warp
Systems standard Intro
Bones
Sunlight
Ring Array
Biped
Basic Modifiers Intro
Object Parameters
Object Modifier stack
Modifier Types
Parametric modifiers "Bend"
Parametric modifiers "Taper"
Parametric modifiers "twist"
Parametric modifiers "Noise"
Parametric modifiers "Stretch"
Parametric modifiers "Squeeze"
Parametric modifiers "Push"
Parametric modifiers "Relax"
Parametric modifiers "Ripple"
Parametric modifiers "Wave"
Parametric modifiers "Skew"
Parametric modifiers "Slice"
Parametric modifiers "Spherify"
Mesh Editing "Edit Mesh"
Mesh Editing "Tessellate"
Subdivision Surfaces "MeshSmooth"
Animation Modifiers "Melt"
Animation Modifiers "Flex"
UV Coordinate Modifiers "UVW Map"
Free Form Deformations "FFD(box) or FFD(cyl)"
Hierarchy Panel Intro
Hierarchy panel "Pivot button"
Hierarchy panel "Link Info button"
Hierarchy panel "IK button"
Motion Panel Intro
Motion Panel "Parameters"
Motion Panel "Trajectories"
Utilities Rollout Intro
Utilities Rollout "Asset Browser Button"
Utilities rollout "Collapse Button"
Utilities rollout "Color Clipboard Button"
Utilities rollout "Polygon Counter"
First Tutorial - Basic Modeling; Material; Render and Animation Intro
Basic Modeling Using Standard Primitives
Continuation of Basic Modeling Using Standard Primitives
Continuation of Basic Modeling Using Standard Primitives
Grouping Standard Primitives
Basic Materials
Basic Rendering Environment
Basic the Rendering Tool
Basic Modeling Using Standard Primitives to be Animated
Basic Animation Using Key Frame Animation
Second Tutorial - Intermediate Modeling; Material; Render and Animation Intro
Intermediate Modeling using Standard Primitives & Preparation of Compound Tools
Adding a Meshsmooth Modifier
Adding Standard Primitives for Compound Modeling
Intermediate Materials
Adding Boolean's to the Standard Primitives
Putting Scenes Together
Animating Modifiers
Basic of Track View
3rd Tutorial - Beyond the Basics Modeling; Materials and Animation Intro
Modeling with Splines
Using the Modifier; Lathe
Raytraced Materials
Modeling with the Lofts
Using Primitives to Finish Off
Sub-object Modeling
Sub-object Materials
Intro to Space Warp Animation
Putting Scenes Together
Adding a Bomb Spacewarp
Setting the Start Frame for the Bomb Spacewarp
Setting the Render Scene for Outputting to a AVI
Animating and Rendering a Particle System
Fourth Tutorial - Material Mapping Intro to Basic Material Mapping Coordinates and Lighting
Basic Planar Mapping Coordinates
Basic Cylindrical Mapping Coordinates
Basic Spherical Mapping Coordinates
Basic Box Mapping Coordinates
Basic Lighting Intro
Using Target Spot Lights
Using Omni Lights and the ActiveShader
UK & Europe
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United Kingdom
UK Tel: +44 (0) 1825 764057
UK Fax: +44 (0) 1825 768841
US & Canada
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New York, NY 10010
United States
US Tel: 646-736-7932
US Fax: 646-895-7649