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discreet 3ds max 7 Tutorial


About this Tutorial  
If you really want to get to grips with this award winning modeling, animation and rendering application then you might like to take a look at this beginners 3ds Max 7 tutorial. Expert author Mike Hurwicz demonstrates all the key aspects using video training movies, which will help you master max 7 in the shortest time possible.
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discreet 3ds max 7 Tutorial Information
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Author: Michael Hurwicz
Duration: 12 hrs / 227 video lessons
Cost for UK: £79.95 + VAT
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Cost for US & Canada: $125.00
Product Code: 33618
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Compatibility: Win Vista, XP, 2000, 98, NT, Mac OS X, OS 9
 
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• Alernative to boring books or expensive classes/courses.
• Jump to and from lessons - learn at your own pace.
• Tuition by expert authors.
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Associated Training CDs:
Autodesk 3ds max 8 | AutoCAD 2006 for Architects | discreet 3ds max 6 | Adobe Illustrator CS2 | AutoCAD 2004 | LightWave 3D | Rhino 3D | Complete Range of 3ds Max Tutorials
 
Complete CD Contents and FREE Video Tutorials
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Introduction
About This Tutorial
Overview - Lesson 1
Overview - Lesson 2
New in 3ds max 7

Getting Started
System Requirements
Setting Screen Depth
Setting Up Your Workspace
Playing Safe

Using Objects
Viewing & Hiding
Selection of Objects - Lesson 1
Selection of Objects - Lesson 2
Named Selection Sets
Renaming
Case Sensitive & Lock

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Modifying Objects
Modifiers Intro
Modifier Sets
Grayed Out Buttons
Segmentation & Modifiers
Limits
Axis/Coordinate System - Lesson 1
Axis/Coordinate System - Lesson 2
Modifier Order
Instanced/Make Unique

Transforming & Cloning
Transforms Intro
Move/Reference Coordinates
Rotate
Transforms: Screen Handle
Unconstrained Rotation
Scale
Squash
Numeric Transforms: Move
Numeric Transforms: Rotation
Numeric Transforms: Scale
Reset XForm
Cloning Intro
Viewing Clone Dependencies
Mirror Clone
Arrays

Previewing & Rendering
Intro to Previewing & Rendering
Animation: > Make Preview
ActiveShade
Rendering
Rendering to Still-Image File Formats
Network & Background Rendering - Lesson 1
Network & Background Rendering - Lesson 2

Groups & Layers
Groups: Intro
Group: Open/Close/Ungroup/Explode
Group: Attach/Detach
Layers Toolbar
Layers Manager

Using 2D Shapes To Make 3D Objects with Extrude
2D Shapes
Lathing a Line (Wine Glass)
Lathing a Circle (Helmet)
Extrude (Text & Star)
Lofted Objects: Intro
Lofting Using Multiple Shapes
Using Deformation Curves
Easy Modification of Lofts
Vertices: Corner/Bezier/Smooth

Working With Precision/To Scale
Working To Scale/Viewport Setup
Using Snaps/Snaps Toolbar - Lesson 1
Using Snaps/Snaps Toolbar - Lesson 2
Quick Align
Keyboard Entry/Align
Clone & Align
Normal Align

Surface Modeling
Introduction to Surface Modeling
Editable Mesh (Flashlight) - Lesson 1
Editable Mesh (Flashlight) - Lesson 2
NURBS - Lesson 1
NURBS - Lesson 2
Editable Patch
Editable Poly - Lesson 1
Editable Poly - Lesson 2
Paint Deformation - Lesson 1
Paint Deformation - Lesson 2
Edit Poly Modifier
Paint Soft Selection

Materials & Maps
Intro to Materials/Maps & Shaders
Ambient/Diffuse/Specular/Opacity
Using Bitmap Maps
Save Scene Materials in Library
Save from Material Editor to Library
Put Material to Library
Tiling & Offset
Procedural Maps Intro
Checker
Blur/Blur Offset
Put Material to Scene
Reflection & Refraction
Bump (Noise)
Specular Map (Falloff/Gradient)
Opacity (Falloff)
Opacity (Gradient/Noise)
Diffuse Map (Mix/Splat/Cellular)
Multi/Sub-Object Materials/Material IDs
Changing Material IDs of Sub-Objects
Using Shapes to Set Material IDs
Attaching Objects Creates MSO Materials
The Ink'N'Paint Material
The Unwrap UVW Modifier - Lesson 1
The Unwrap UVW Modifier - Lesson 2
Mask (Falloff/Waves)
mental ray Materials (DGS) - Lesson 1
mental ray Materials (DGS) - Lesson 2

Animation - Introduction
Animation/Scene Setup
Animation: Auto Key
Animation: Set Key
Deleting & Editing Keys
Key Filters

Basic Cameras & Lights
Standard Cameras (Target/Free)
Controls (Dolly/Perspective)
Controls (Roll/Orbit/Pan/Truck/FOV)
Parameters (Show Cone/Clipping Planes)
Standard Free Light
Standard Target Light
Hotspot/Falloff
Aligning Cameras & Lights
Decay
Near & Far Attenuation
Omni (Exclude)
Projector Maps
Daylight - Lesson 1
Daylight - Lesson 2
Daylight - Lesson 3

Atmospheric Effects
Fire Effect - Lesson 1
Fire Effect - Lesson 2
Fire Effect - Lesson 3
Volume Fog
Fog - Lesson 1
Fog - Lesson 2
Fog - Lesson 3
Volume Light

Rigging Intro
Skin & Bones - Lesson 1
Skin & Bones - Lesson 2
Control Objects
Custom Attributes - Lesson 1
Custom Attributes - Lesson 2
MAXScript: degToRad
Attribute Holder Modifier
Parameter Collector - Lesson 1
Parameter Collector - Lesson 2
Parameter Collector - Lesson 3

Bones - Skinning - Rigging
Creating the Dolphin Bones - Lesson 1
Creating the Dolphin Bones - Lesson 2
Creating the Dolphin Bones - Lesson 3
Naming the Bones
Bones Linking - Forward Kinematics (FK)
Creating a Center of Mass
Creating Control Objects - Lesson 1
Creating Control Objects - Lesson 2
Creating Control Objects - Lesson 3
Creating Control Objects - Lesson 4
Creating Control Objects - Lesson 5
Making Bones Non-Renderable
Skinning - Lesson 1
Skinning - Lesson 2
Skinning - Lesson 3
Locking Down Bones
Locking Down Control Objects - Lesson 1
Locking Down Control Objects - Lesson 2
Custom Attributes - Lesson 1
Custom Attributes - Lesson 2
Correcting the Hierarchy
Using the Rig - Lesson 1
Using the Rig - Lesson 2
Inverse Kinematics - Lesson 1
Inverse Kinematics - Lesson 2
Inverse Kinematics - Lesson 3
Combining FK & IK - Lesson 1
Combining FK & IK - Lesson 2
Limiting IK - Creating Bones
Limiting IK - Skinning
Limiting IK - IK Limits

Reaction Manager
Intro to Reaction Manager
Adding/Moving/Scaling & Deleting States
Create Mode
Edit Mode
Editing States Numerically
List Controller with Reaction Mgr.- Lesson 1
List Controller with Reaction Mgr.- Lesson 2
Create State
Using Reaction Mgr.& IK - Expose TM - Lesson 1
Using Reaction Mgr.& IK - Expose TM - Lesson 2

Animation - Motion Controllers
Motion Controllers - Introduction
List Controllers
Animation Menu - Controllers
Trajectories - Lesson 1
Trajectories - Lesson 2
Track View - Curve Editor - Lesson 1
Track View - Curve Editor - Lesson 2
Track View - Dope Sheet - Lesson 1
Track View - Dope Sheet - Lesson 2

Particles - Space Warps - Morphs - VP
Particle Systems - Basics & Presets
SuperSpray Particle System - Lesson 1
SuperSpray Particle System - Lesson 2
Materials for Particles
Space Warps - Overview & Creating
Dynamics - Bouncing a Sphere
PDeflector - Bouncing Particles
Particle Flow - Lesson 1
Particle Flow - Lesson 2
Morph Compound Object
Morpher Modifier
Video Post - Lesson 1
Video Post - Lesson 2

reactor
Intro
Rigid Bodies - Lesson 1
Rigid Bodies - Lesson 2
Rigid Bodies - Lesson 3
Creating Initial Velocity
Soft Bodies - Lesson 1
Soft Bodies - Lesson 2
Soft Bodies - Lesson 3
Cloth

Low Poly Modeling - Animation - Maps
TurboSmooth
Skin Wrap Modifier - Lesson 1
Skin Wrap Modifier - Lesson 2
Skin Wrap Modifier - Lesson 3
Skin Wrap - Face Limit
Skin Wrap Local Parameters - Lesson 1
Skin Wrap Local Parameters - Lesson 2
Skin Wrap Local Parameters - Lesson 3
Skin Wrap Local Parameters - Lesson 4
Skin Wrap Patch Modifier
Normal Maps - Lesson 1
Normal Maps - Lesson 2

Credits
About the Author
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