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discreet 3ds max 6 Tutorial |
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This version of this award-winning modeling, animation, and rendering solution allows you to create eye-catching visual effects, high-end games, and unique design visualizations. In this beginners discreet 3ds max 6 tutorial, expert author Mike Hurwicz demonstrates all the key basic to advanced aspects, using video training movies, which will help you master max 6 in no time!
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Introduction
About This Tutorial
Overview
What's New in 3ds max 6
Getting Started
System Requirements
Setting Screen Depth
Setting up your Workspace
Playing Safe
Working With Objects
Viewing and Hiding - Lesson 1
Viewing and Hiding - Lesson 2
Viewing and Hiding - Lesson 3
Viewing and Hiding - Lesson 4
We hope you enjoyed the FREE lessons above. To view the complete contents including the chapters below please purchase the CD.
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Selecting Objects
Selecting Objects - Lesson 1
Selecting Objects - Lesson 2
Named Selections: Renaming
Selecting Objects: Conclusion
Modifying Objects
Modifying Geometry/Modifiers - Lesson 1
Modifying Geometry/Modifiers - Lesson 2
Modifying Geometry/Modifiers - Lesson 3
Modifiers and Parameters - Lesson 1
Modifiers and Parameters - Lesson 2
Modifiers and Parameters - Lesson 3
Transforms: Move, Rotate
Transforms: Scale, Squash
Numeric Transforms: Move
Numeric Transforms: Move, Scale
Transforms vs. Modifiers
Cloning - Lesson 1
Cloning - Lesson 2
Rendering
Rendering Basics
Rendering Options
The Mental Ray Renderer
Groups and Layers
Grouping Objects
Organizing Objects in Layers
Using 2D Shapes To Make 3D Objects
2D Shapes - Lesson 1
2D Shapes - Lesson 2
NURBS Curves
Lofted Objects: Creating
Lofted Objects: Modifying
Using Deformation Curves
Working With Precision
Units and Grids
Using Snaps
Using Keyboard Entry
Using Helper Objects
Using the Align Tool
Normals
Surface Modeling
Introduction to Mesh and Poly
Introduction to Patch and Nurbs
Editable Mesh - Lesson 1
Editable Mesh - Lesson 2
Editable Poly
Editable Patch - Lesson 1
Editable Patch - Lesson 2
NURBS surface, converting to NURBS
NURBS, curve-based
Materials And Maps
Introduction to Materials and Maps
Materials, Tiling
Opacity, Materials on Sub-Objects
Introduction to the Maps Rollout
Multi/Sub-Object Materials
Material Libraries
Creating Mapped Materials
Maps on Sub-Objects
The Coordinates Rollout
The Ink'N'Paint Material
Vertex Paint
The Unwrap UVW Modifier
Animation - Introduction
Animation: Auto Key
Animation: Set Key
Basic Cameras And Lights
Standard Cameras
Camera Controls
Standard Target and Free Lights
Target and Free Light Controls
Omni and Skylight
Aligning Cameras and Lights
Advanced Lighting - Lesson 1
Advanced Lighting - Lesson 2
Atmospheric Effects
Fire Effect
Volume Fog
Fog
Volume Light
Animation
Linking and Hierarchies
Pivot Points
Schematic View
Viewing an Animation
Previewing Animation
Inverse Kinematics - Lesson 1
Inverse Kinematics - Lesson 2
Bones and Skin: Creating
Bones and Skin: Adjusting
Animation - Motion Controllers
Motion Controllers: Introduction
Trajectories
Track View: Curve Editor - Lesson 1
Track View: Curve Editor - Lesson 2
Track View: Dope Sheet
Special Effects
Particle Systems: Basics, Presets
SuperSpray Particle System - Lesson 1
SuperSpray Particle System - Lesson 2
Particle Flow
Space Warps: Overview and Creating
Space Warps: Binding Objects
Dynamics: Bouncing a Sphere
PDeflector: Bouncing icles
Reactor: Setup, SoftBody, Cloth
Reactor: Collections, Fasten Cloth
Reactor: Constraints
Reactor: Error Checking, Viewing
Morphing - Lesson 1
Morphing - Lesson 2
Morphing - Lesson 3
Video Post
Plug-Ins And Complementary Software
Discreet Certified Plug-Ins
Other 3rd Party Plug-Ins
Poser and BodyBuilder
Credits
About this Author |
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