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- See right for full details on these Autodesk 3ds Max 2013 Tutorial Videos.

- See far right to purchase this Beginners 3ds Max 2013 Training CD/DVD.

- Get accustomed with the powerful modeling, rendering and animation tools that are part of this impressive 3D graphics application with the help of these practical training videos.

Autodesk 3ds Max 2013 Tutorial

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 Professionally created, self-study video training.

About this Tutorialshow details
Learn how to create, animate and render your own 3D models using this powerful 3D graphics software with the help of these beginners Autodesk 3ds Max 2013 tutorial videos.

Commencing with the absolute basics, expert 3ds Max tutor Steve Nelle uses step-by-step training videos to help you get to grips with how to use the complete toolset, utilizing the new features for the 2013 release and to share some great workflow techniques that will boost your skills and productivity.

Through over eighteen hours of professionally created training videos, the tuition includes the location and how to activate the tools, learning how to interact and extrude objects, lessons on lighting, how to operate cameras, the basics of rendering and animation, applying special f/x explained and so much more.

The complete training course contents are listed below and you can start learning right away, click any blue linked lesson to sample FREE 3ds Max 2013 video tutorials and discover how effective this teaching method is...
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Autodesk 3ds Max 2013 Tutorial Info
Tutor: Steve Nelle
Duration: 18.5 hrs / 152 video lessons
This course is currently on offer:
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UK Price: £79.95 £63.95 + VAT

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Product Code: 01708
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Compatibility: MS Windows 8, 7, Vista, XP, 2000, 98, NT, Mac OS X, OS 9
 

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Benefits of this Software Training
  Tuition by expert tutors.
  Narrated training videos demonstrate the key tools and professional techniques helping you to work faster and smarter.
  Learning is fast as the trainers provide a beginners guide using simplistic terms and minimal jargon.
  Personal Tutoring - Step-by-step video training from your own desktop. Delivered via best selling DVD/CD training or online tuition.
  The tutor transfers knowledge to you quickly and effectively.
  All the concepts of each application are explained clearly and precisely.
  Every course works on PC and Mac.
  Alternative to a boring book or manual and expensive training courses, seminars, workshops & classes.
  You can jump to and from lessons allowing you to learn at your own pace.
  The visual and practical nature shortens the learning curve compared to standard training manuals, basic handbooks, and for dummies books.
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Associated Training CDs:
Complete Range of Autodesk 2014 Training | Autodesk AutoCAD Architecture 2013 | Autodesk AutoCAD 2013 | Autodesk Revit MEP 2013 | Autodesk Inventor 2013 | Autodesk Revit Architecture 2013 | Autodesk Maya 2013 | Autodesk Revit Structure 2013 | AutoCAD LT 2013
 
CD CONTENTS & FREE VIDEO TUTORIALS
Click on any linked lesson below for a FREE demo
Purchased CD tutorials have a higher sound & video quality.

FREE Sample Videos from this Course

Welcome
About The 3ds Max Tutor
The Interface
Starting From Scratch - The New & Reset Commands
Rotating Objects
Creating A Pencil Using Primitives
Extruding Objects
Lathing Objects
Lofting Objects
Project: Create Telescope - Lesson 1
Surface Normals
Creating The Ball Return
How To Collapse The Modifier Stack
Adding Modifiers At The Sub Object Level
Opacity Maps
Using A Projector Map In A Light
Alley Lighting
Having A Camera Travel Thru A Tunnel
Animating An Object Following A Path
Alley Animation - Lesson 1

We hope you enjoyed the FREE lessons. To view the complete contents, including ALL the lessons below & above, please purchase the course via CD or Download


Introduction
Welcome
An Overview On 3ds Max
Configuring 3ds Max For This Title
About The Working Files

Getting Started
The Production Process
Traditional Art Concepts And Principles
Using Reference Material
Understanding 3D Space
Improve Your Production Workflow
The Help System

Interface Essentials
The Interfacev
Navigating The Viewports
Setting Up How Things Are Measured
Customizing The User Interface To Fit Your Work Style
Useful Right Click Mouse Commands

Working With Files
Starting From Scratch - The New And Reset Commands
Opening, Importing And Merging Files
Saving And Exporting Files
Using Hold And Fetch
The Summary Info And Object Properties

Working With Objects
Selection Techniques
Naming Objects
Transformation Gizmo
Moving Objects
Rotating Objects
Scaling Objects
Coordinate Systems
Introduction to Pivot Points
Hiding and Freezing Object
Cloning
Grouping Objects

Creating Off The Shelf Geometry
Creating Standard 3D Primitives - Lesson 1
Creating Standard 3D Primitives - Lesson 2
Creating Extended Primitive Objects
Important Considerations When Drawing Lines
Creating 2D Shapes
Nesting Creating 2D Shapes
Creating Architectural Objects - Lesson 1
Creating Architectural Objects - Lesson 2
Using Grids When Modeling
Creating A Pencil Using Primitives

Specific Modeling Techniques
Extruding Objects
Lathing Objects
Lofting Objects
Boolean and ProBoolean Commands
Box Modeling Techniques - Lesson 1
Box Modeling Techniques - Lesson 2
Project: Create Telescope - Lesson 1
Project: Create Telescope - Lesson 2
Paint Deformation
Surface Normals

Project: Constructing A Room Using Multiple Modeling Techniques
Creating The Bowling Pin And Ball
Creating The Alley And Gutters
Creating The Floor And Back Wall
Creating The Alley Backboard
Creating The Scoreboard
Creating The Ball Return

Working at the Sub Object Level
Sub Object Types
Sub Object Selection
Adding A Modifier Vs. Converting Down To Edit
Moving, Rotating, And Scaling At The Sub Object Level
2D Sub Object Modeling Commands
3D Sub Object Modeling Commands - Lesson 1
3D Sub Object Modeling Commands - Lesson 2
Ignore Backfacing
Using Soft Selection

Working With Modifiers
Using The Modifier Stack
Things To Know About The Stack
Importance Of Modifier Order
Applying Modifiers In The Middle Of The Stack
How To Collapse The Modifier Stack
Copying And Pasting Modifiers
Freeform Deformation Modifiers
Flex Modifier
Hair And Fur Modifier
The Noise Modifier
Modifiers That Add And Reduce Geometry
Adding Modifiers At The Sub Object Level

Materials And Mapping
Building Materials - It Is More Than Just A Color!
Slate Vs. Compact Material Editor
The Material Editor Interface
Controlling Main Body Color
Adding And Controlling Shine
Adjusting Transparency
Using Self Illumination
Applying Materials
Retrieving A Material From A Scene
Designing A Complex Material
Bump Maps
Opacity Maps
Reflection Maps
Editing A Materials Maps
Building A Multi/Sub Object Material
Mapping Coordinates - Lesson 1
Mapping Coordinates - Lesson 2
Sub Object Mapping
Using Photoshop To Edit Maps
Adding Materials To The Bowling Alley - Lesson 1
Adding Materials To The Bowling Alley - Lesson 2

Lighting
Comparing Real World And CG Lights
Light Types In 3ds Max
Omni Lights
Spot Lights
Shadow Maps
Using Raytrace And Area Shadows
Adjusting How Far A Light Shines
Excluding Scene Objects From Light And Shadows
Using A Projector Map In A Light
Adding Volume Light
The Light Lister
Alley Lighting

Cameras
Comparing Real Real And CG Cameras
Camera Types In 3ds Max
Camera Viewport Navigation Controls
Changing A Cameras Lens Length
Using Depth Of Field To Control Focus
Applying Motion Blur
Adjusting A Cameras Clipping Planes
Using A Cameras Safe Frame Feature
Putting A Camera On A Path
Having A Camera Travel Thru A Tunnel
Locking A Camera Onto An Object

Animation
Principles Of Animation
Understanding The CG Animation Process
3ds Max Animation Controls
Using Auto Key To Animate
Using Set Key To Animate
Moving Keyframes
Copying Keyframes
Deleting Keyframes
Using The Dope Sheet
Using The Curve Editor
Linking And Unlinking Objects
Animating An Object Following A Path
Using The Path Deform Modifier For Path Animation
Alley Animation - Lesson 1
Alley Animation - Lesson 2

Rendering
Rendering Techniques
Using Active Shade To Get Quick Render Updates
Creating Previews Of An Animated Sequence
Using The RAM Player
Saving A Rendered Image Or Animation
Loading Background Images For A Render
Using Mental Ray And iRay

Special F/X
Introduction To Particle Systems
Adjusting Particle System Parameters
Using The Wind Space Warp
Having Gravity Affect A Particle System
Deflecting Particles Using A Space Warp
Creating Steam Using Particles

Course Conclusion
About The 3ds Max Tutor
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